3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
- Length: 670 pages
- Publication Date: 2021-08-25
Learn JOGL: Designed for all enthusiastic students and professionals in the domain of web development who want to learn how to integrate OpenGL bindings in their Java applications
- Length: 210 pages
- Publication Date: 2021-05-18
Developing Graphics Frameworks with Python and OpenGL
- Length: 344 pages
- Publication Date: 2021-07-07
Computer Graphics Programming in OpenGL with JAVA, 2nd Edition
- Length: 406 pages
- Publication Date: 2018-09-30
Core Blender Development: Understanding the Essential Source Code
- Length: 251 pages
- Publication Date: 2021-01-07
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
by Gabor Szauer
- Length: 368 pages
- Publication Date: 2020-06-12
Computer Graphics Programming in OpenGL with C++
- Length: 384 pages
- Publication Date: 2018-09-30
Practical Shader Development: Vertex and Fragment Shaders for Game Developers
- Length: 381 pages
- Publication Date: 2019-06-01
Computer Graphics Through OpenGL: From Theory to Experiments, 3rd Edition
by Sumanta Guha
- Length: 760 pages
- Publication Date: 2019-01-07
OpenGL Game Development By Example
- Length: 420 pages
- Publication Date: 2016-02-04
Learning Game Physics with Bullet Physics and OpenGL
- Length: 126 pages
- Publication Date: 2013-10-25