Computer Graphics Programming in OpenGL with C++, 2nd Edition
- Length: 504 pages
- Publication Date: 2020-12-09
Computer Graphics Programming in OpenGL With C++, 3rd Edition
- Length: 568 pages
- Publication Date: 2024-03-13
Mastering OpenGL: From Basics to Advanced Rendering Techniques
- Length: 364 pages
- Publication Date: 2023-10-16
OpenGL to Vulkan: Mastering Graphics Programming
- Length: 264 pages
- Publication Date: 2023-11-26
OpenGL to OpenGL ES: Navigating Graphics Transitions
- Length: 306 pages
- Publication Date: 2023-11-27
C++ Game Animation Programming, 2nd Edition: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan
- Length: 480 pages
- Publication Date: 2023-12-01
Python Playground, 2nd Edition: Geeky Projects for the Curious Programmer
- Length: 448 pages
- Publication Date: 2023-11-28
OpenGL Foundations: Taking Your First Steps in Graphics Programming
- Length: 303 pages
- Publication Date: 2023-10-17
Introduction to Computer Graphics: Using OpenGL and Java, 3rd Edition
- Length: 482 pages
- Publication Date: 2023-06-06
Developing Graphics Frameworks With Java and Opengl
- Length: 298 pages
- Publication Date: 2022-06-22
3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp
- Length: 213 pages
- Publication Date: 2022-03-15
C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
- Length: 420 pages
- Publication Date: 2019-05-03