Foundations of Physically Based Modeling and Animation

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  • Publication Date: 2016-12-06
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Shadow Algorithms Data Miner

  • Length: 268 pages
  • Publication Date: 2012-06-12
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Game Devs & Others: Tales from the Margins

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  • Publication Date: 2018-06-02
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GPU Pro 360 Guide to Rendering

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  • Publication Date: 2018-06-28
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The Magic of Computer Graphics

  • Length: 448 pages
  • Publication Date: 2011-06-01
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Game Design Theory: A New Philosophy for Understanding Games

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  • Publication Date: 2012-08-13
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GPU Pro 360 Guide to Geometry Manipulation

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  • Publication Date: 2018-06-03
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Data-Driven Storytelling

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  • Publication Date: 2018-03-31
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3D Math Primer for Graphics and Game Development, 2nd Edition

  • Length: 846 pages
  • Publication Date: 2011-11-02
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Blender for Animation and Film-Based Production

  • Length: 284 pages
  • Publication Date: 2014-11-06
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