Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
by Aaron Reed
- Length: 544 pages
- Publication Date: 2010-12-27
Distributed Game Development: Harnessing Global Talent to Create Winning Games
by Tim Fields
- Length: 240 pages
- Publication Date: 2010-03-16
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360
- Length: 528 pages
- Publication Date: 2010-12-22
Algorithmic Learning Theory
- Length: 466 pages
- Publication Date: 2011-10-19
Entertainment Computing – ICEC 2011
- Length: 493 pages
- Publication Date: 2011-10-19
Microsoft Expression Blend 4 Step by Step
- Length: 432 pages
- Publication Date: 2011-04-06
Land of Lisp: Learn to Program in Lisp, One Game at a Time!
- Length: 504 pages
- Publication Date: 2010-11-12
Multi-Threaded Game Engine Design
- Length: 592 pages
- Publication Date: 2010-08-19
Game Sound Technology and Player Interaction: Concepts and Developments
- Length: 350 pages
- Publication Date: 2010-09-30
Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches
- Length: 350 pages
- Publication Date: 2010-07-31