Virtual Reality Systems
- Length: 430 pages
- Edition: 1
- Language: English
- Publisher: Arcler Press
- Publication Date: 2019-11-01
- ISBN-10: 1774073501
- ISBN-13: 9781774073506
- Sales Rank: #13094734 (See Top 100 Books)
Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about robotics towards a model of user experience in immersive virtual environments, training system of lathe works on virtual operating platform, virtual reality surgical training in ear, nose and throat surgery, development of a medical training system with integration of users’ skills assessment, augmented reality and possibilities, limitations and effectiveness of applying “virtual realities” in psychotherapy. It also provides the readers with the basic idea about virtual reality systems so as to get better understanding of motion control, virtual environment of robotics, medical and neural application of virtual reality and the correlation between virtual reality and neuroscience.
Cover Title Page Copyright DECLARATION ABOUT THE EDITOR TABLE OF CONTENTS List of Contributors List of Abbreviations Preface SECTION I - MOTION CONTROL AND MOVEMENTS IN VR Chapter 1 Multisensory Integration in the Virtual Hand Illusion with Active Movement Abstract Introduction Materials and Methods Results Discussions Conclusion Authors’ Contributions References Chapter 2 Brain-Computer Interface Systems used for Virtual Reality Control Introduction Definition and Basic Principles of a BCI Virtual Reality System Setup of an Eeg-Based BCI Walking From Thought - Impact of Immersive Environments Exploring A Virtual Apartment Using An ERD-Based BCI Exploring A Virtual Apartment Using An SSVEP-Based BCI Moving A Wheelchair in VR Importance of VR Feedback in Bci Research Concluding Remarks Acknowledgment References Chapter 3 Compelling Self-Motion Through Virtual Environments without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR Introduction Self-Motion Illusions (“Vection”) Stimulus Parameters Affecting Visually-Induced Vection Beyond Physical Stimulus Parameters: How We Look at, Perceive, and Interpret The Stimulus Can Also Affect Vection Cross-Modal Facilitation of Vection Potential Undesirable Side-Effects of Vection in VR Conclusions and Outlook References Chapter 4 A Scoping Review on Tangible and Spatial Awareness Interaction Technique in Mobile Augmented Reality- Authoring Tool in Kitchen Abstract Introduction Documents Selection Result and Statistical Information of Documents Current Kitchen Design Process Proposed Interaction Techniques Conclusion Acknowledgments References Chapter 5 Traffic and Driving Simulator Based on Architecture of Interactive Motion Abstract Introduction Materials and Methods Results and Discussion Conclusions Acknowledgments References SECTION II - ROBOTICS AND VIRTUAL ENVIRONMENTS Chapter 6 Towards a Model of User Experience in Immersive Virtual Environments Abstract Introduction Proposition of a Model Measuring The Ux in IVE Validation of The User Experience In Immersive Virtual Environment Model Discussion Conclusion Acknowledgments References Chapter 7 RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment Abstract Introduction Related Work Robotable Implementation Interaction Application Prototypes Discussion Conclusions References Chapter 8 A Novel Training System of Lathe Works on Virtual Operating Platform Abstract Introduction Development of Virtual Lathe Machine Principles For Establishment of Virtual Machining Platform Practical Operation Cases Conclusions and Results Acknowledgements References SECTION III - MEDICAL APPLICATIONS OF THE VR Chapter 9 Virtual Reality Surgical Training in Ear, Nose and Throat Surgery Abstract Introduction Virtual Reality in Ear Surgery Virtual Reality in Nose Surgery Virtual Reality in Throat Surgery Conclusion References Chapter 10 Development of a Medical Training System with Integration of Users’ Skills Assessment Introduction Development Difficulties Design of The Simulator Implementation Results Conclusion References Chapter 11 On the Development of Virtual Reality Scenarios for Computer-Assisted Biomedical Applications Abstract Introduction Literature Review Methodology Case Study Conclusions Acknowledgments References SECTION IV- BRAIN AND NEURAL APPLICATIONS OF THE VR Chapter 12 Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders Abstract Introduction Materials and Methods Results and Discussion Discussion Conclusions Authors’ Contribution Acknowledgment References Chapter 13 Reducing the Schizophrenia Stigma: A New Approach Based on Augmented Reality Abstract Introduction Development of The Proposed Virtual Environment System Architecture Results Conclusion Authors’ Contributions Acknowledgments References Chapter 14 Application of “Virtual Realities” in Psychotherapy: Possibilities, Limitations and Effectiveness Introduction Use In Psychotherapy Empirical Evidence of The Effectiveness of Exposures Using VR Conclusion References Chapter 15 Research in Neuroscience and Virtual Reality Introduction Virtual Reality For Neuroscience Neuroscience For Virtual Reality Conclusion References Index Back Cover
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