Things We Could Design: For More Than Human-Centered Worlds
- Length: 312 pages
- Edition: 1
- Language: English
- Publisher: The MIT Press
- Publication Date: 2021-08-24
- ISBN-10: 0262542994
- ISBN-13: 9780262542999
- Sales Rank: #65878 (See Top 100 Books)
How posthumanist design enables a world in which humans share center stage with nonhumans, with whom we are entangled.
Over the past forty years, designers have privileged human values such that human-centered design is seen as progressive. Yet because all that is not human has been depleted, made extinct, or put to human use, today’s design contributes to the existential threat of climate change and the ongoing extinctions of other species. InĀ Things We Could Design, Ron Wakkary argues that human-centered design is not the answer to our problems but is itself part of the problem. Drawing on philosophy, design theory, and numerous design works, he shows the way to a relational and expansive design based on humility and cohabitation.
Wakkary says that design can no longer ignore its exploitation of nonhuman species and the materials we mine for and reduce to human use. Posthumanism, he argues, enables a rethinking of design that displaces the human at the center of thought and action. Weaving together posthumanist philosophies with design, he describes what he callsĀ things–nonhumans made by designers–and calls for a commitment to design with more than human participation. Wakkary also focuses on design as “nomadic practices”–a multiplicity of intentionalities and situated knowledges that shows design to be expansive and pluralistic. He calls his overall approach “designing-with”: the practice of design in a world in which humans share center stage with nonhumans, and in which we are bound together materially, ethically, and existentially.
Cover Page Seriespage Title Page Copyright Table of Contents Series Foreword Acknowledgments Chapter 1: Introduction Part I: Design Chapter 2 Prologue: Photobox, Long-Living Chair, and Olly Chapter 2: Nomadic Practices Chapter 3 Prologue: Fairphone, Pocket Receivers, and Kar-a-Sutra Chapter 3: Designing Artifacts, Objects, and Products Part II: Things Chapter 4 Prologue: Phototrope, +Lichtlijn, New Faces, New Identities, Prayer Companion, and the Great Pacific Garbage Patch Chapter 4: Things Are Interconnected and Transformative Chapter 5 Prologue: Tilting Bowl, Being the Machine, Obscura 1C Digital Camera, Morse Things, Burgundian Black Collaboratory, and Mineral Accretion Factory: Underwater Table Chapter 5: Things Are Relational and Vital Part III: Designer Chapter 6 Prologue: Living in a Prototype, Greenscreen Dress, Supersurface, and Children Village Chapter 6: The Designer as Biography Chapter 7 Prologue: Anti-biographies and Lifepatch Chapter 7: The Constituency of the Designer Conclusion Chapter 8: Designing-with References Index
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