The Immersive Classroom: Create Customized Learning Experiences with AR/VR
- Length: 128 pages
- Edition: 1
- Language: English
- Publisher: International Society for Technology in Education
- Publication Date: 2021-03-09
- ISBN-10: 1564848531
- ISBN-13: 9781564848536
- Sales Rank: #500119 (See Top 100 Books)
Discover the possibilities of immersive technology to deepen student engagement; activate learning through hunts, breakouts and labs; and explore global collaboration.
Our classrooms are full of individuals who learn in diverse ways, and educators need creative teaching approaches to enrich learning for struggling students. When applied effectively, immersive technology in teaching can target students’ interests, provide flexibility for a range of skill levels and empower students’ choice in their learning. The Immersive Classroom highlights the possibilities of immersive technology to make a greater impact and reach all student populations.
The book:
- Provides step-by step instructions for how to mix individual tools to create an ecosystem of immersive technology.
- Offers examples from leading educators who have implemented the tools and techniques discussed, giving readers easy-to-implement takeaways they can incorporate in their classrooms right away.
- Includes interactive content, with more than 30 images that can be scanned in order to experience AR/VR tools for yourself!
- Contains a robust index of more than 100 AR/VR tools along with device specifics and requirements.
With this book, readers gain insights into customizing tools through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their intended purpose can maximize their benefits, helping meet the needs of all students.
Cover Title Page Copyright About ISTE About the Author Acknowledgments Dedication Contents Foreword Introduction Immersive Technology How to Use This Book Chapter 1: Benefits of Immersive Technology in Education Student Engagement Student Investment Flexibility Student Challenge A Success Story with AR/VR from My Own Life Chapter 2: How to Use Immersive Technology to Personalize Learning Identify Areas of Need What Immersive Technology Is Right for Your School? AR/VR Offers Accessibility A Success Story with AR/VR from My Own Life Chapter 3: App Hacking Push the Limits of Tools to Find New Capabilities Nearpod App Hacking Example WallaMe App Hacking Example EyeJack App Hacking Example Share Ideas with Immersive Technology Companies Chapter 4: App Smashing App Smashing in Action: Flipgrid and MERGE Explorer Smashable Video Tools App Smashing with AR Creation Tools App Smashing with VR App Smashing with Oculus Quest Virtual Meeting Spaces Combined AR and VR Examples Chapter 5: Personalized Devices Remote Learning What to Look for in Immersive Technology Devices Cross-Platform Learning Kit Ideas Grant Possibilities Chapter 6: AR/VR in the Classroom: Personalized Experiences Scavenger Hunts with Scavengar EDU Breakouts Using CoSpaces Science Labs Interactive Presentations with JigSpace Create Your Own Augmented Reality Limited by Location? 360-Degree Learning Can Help Chapter 7: AR/VR in the Classroom: Immersive Activities to Inspire Learning Writing and Literacy Tools Immersive STEAM Activities Tools to Foster Problem Solving and Collaboration Skills Health and Physical Education Tools Chapter 8: Personalized Experiences for All Students Targeted Technology One Size Does Not Fit All Student Ownership Student Voice and Choice Passion-Based Learning Student Leadership Chapter 9: Personalizing Professional Development Personalized Learning for Educators BuildingCommunity with ARVRinEDU The Immersive Experience Immersive Technology in Social Media ISTE Standards for Educators VR Meeting Spaces #GlobalMakerDay Conclusion Appendix: AR/VR Resources References Index
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