The Complete Guide to Blender Graphics
- Length: 390 pages
- Edition: 1
- Language: English
- Publisher: A K Peters/CRC Press
- Publication Date: 2012-04-16
- ISBN-10: 1466517034
- ISBN-13: 9781466517035
- Sales Rank: #218071 (See Top 100 Books)
While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation helps beginners understand the basics of computer animation using Blender.
The author begins with a detailed explanation of the Blender graphical user interface (GUI) and its method of navigation. He covers basic mesh modeling on both the object and sub-object levels. At this point, the beginner 3D modeler can create a wide variety of models. The author moves on to materials, camera, lighting, and rendering, allowing the creation of more complete models and rendered images. He also includes a section on animation. This sequence provides a solid foundation for the more advanced topics discussed in later chapters.
Alleviating the difficulties in learning Blender, this book provides thorough instruction on the basics of this 3D modeling and animation program.
Table of Contents
Chapter 1 The Blender Interface
Chapter 2 Navigation
Chapter 3 Creating and Editing Objects
Chapter 4 Materials
Chapter 5 Textures
Chapter 6 World Settings
Chapter 7 Lighting and Cameras
Chapter 8 Rendering and Ray Tracing
Chapter 9 Animation Basics
Chapter 10 3D Text
Chapter 11 NURBS and Meta Shapes
Chapter 12 Modifiers
Chapter 13 Particle Systems
Chapter 14 Child/Parent Relationships and Constraints
Chapter 15 Armatures
Chapter 16 Shape Key and Action Editors
Chapter 17 Fluid Simulation
Chapter 18 Nodes
Chapter 19 The Blender Game Engine
Chapter 20 Video Sequence Editing
A Basic Blender Commands
B Supplements
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