The Complete Guide to Blender Graphics: Computer Modeling & Animation, 7th Edition
- Length: 626 pages
- Edition: 7
- Language: English
- Publisher: A K Peters Ltd
- Publication Date: 2022-03-09
- ISBN-10: 103212167X
- ISBN-13: 9781032121673
- Sales Rank: #127488 (See Top 100 Books)
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program’s interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
Cover Page Half Title Page Title Page Copyright Page Table of Contents Introduction Download and Installation The Author Preamble CH01 Understanding the Interface 1.1 Interacting with the Interface 1.2 First Interaction 1.3 Second Interaction 1.4 Getting Help 1.5 Examine the Interface 1.6 Rotating in the 3D Space 1.7 Other Objects 1.8 Using the Outliner Editor 1.9 Working in the 3D Viewport Editor (Object Mode) 1.10 3D Viewport Editor Modes 1.11 Working in the 3D Viewport Editor (Edit Mode) 1.12 Coloring Using the Properties Editor 1.13 Fire - Quick Method Example 1.14 Animation 1.15 Summary CH02 Editors - Workspaces - Themes 2.1 Editor Types 2.2 Resizing Editors 2.3 Splitting Editors 2.4 Cancel an Editor 2.5 3D Viewport Features 2.6 Scene Manipulation 2.7 Scene Manipulation Widget 2.8 Multiple Scenes 2.9 Headers Menus and Panels 2.10 Headers and Panels 2.11 The Blender Interface Header 2.12 The Blender Screen Header 2.13 The 3D Viewport Header 2.14 The Widget Panel 2.15 The Tool Panel and Panel 2.16 Properties Editor Tabs 2.17 The Preferences Editor 2.18 3D Viewport Editor - Background Color 2.19 Workspaces 2.20 Creating New Workspaces 2.21 Themes 2.22 Saving a Theme CH03 Navigate and Save 3.1 Files and Folders 3.2 Saving a File 3.3 Windows File Explorer 3.4 Windows File Explorer Diagram 3.5 Blender File Browse. 3.6 Opening Files 3.7 File Browser Header Features 3.8 Make a New Folder 3.9 Display Options 3.10 Saving Your Work 3.11 The Concept of Files 3.12 The Append or Link Command 3.13 Importing Objects 3.14 Activating Import File Types 3.15 Packing Data CH04 Objects in the 3D View Editor 4.1 Modeling Workflow Philosophy 4.2 Starting a New File 4.3 Modifying the Scene 4.4 Object Mode and Edit Mode 4.5 3D Viewport Cursor 4.6 Selecting – Deselecting Objects 4.7 Adding Objects 4.8 Object Primitives 4.9 Locating the 3D Viewport Editor Cursor 4.10 Deleting Objects 4.11 Duplicating Objects 4.12 Object Mode Manipulation 4.13 The Last Operator Panel 4.14 Tool Panel – Widgets 4.15 Manipulation Units 4.16 Measuring Ruler / Protractor 4.17 Precision Manipulation 4.18 Coloring Objects 4.19 Other Types of Objects 4.20 Naming Objects 4.21 The Header Button Menus 4.22 Meta Shapes CH05 Editing Objects 5.1 The Mesh Object 5.2 Edit Mode Selecting 5.3 Selecting Vertices, Edges and Faces 5.4 Manipulating Selected Vertices, Edges and Faces 5.5 Creating Vertices by Subdivision 5.6 Adding and Deleting Vertices, Edges, or Faces 5.7 Center Points 5.8 Joining and Separating 5.9 Creating Vertex Groups 5.10 Proportional Vertex Editing 5.11 Inset Faces 5.12 Parenting CH06 Editing Tools 6.1 The Edit Mode Tool Panel 6.2 The Add Menu 6.3 Last Operator Panels 6.4 Extrusion 6.5 The Extrude Region Tool 6.6 Inset Faces 6.7 The Inset Faces Tool 6.8 The Bevel Tool 6.9 Edge and Loop Selection 6.10 Loop Cut Tool 6.11 The Knife Tool 6.12 The Poly Build Tool 6.13 The Spin Tool 6.14 Creating a Spin Profile 6.15 Spin Duplication 6.16 The Screw Tool 6.17 The Smooth and Randomize Tools 6.18 The Edge Slide And Vertex Slide Tool 6.19 The Shrink Fatten Tool 6.20 The Shear Tool 6.21 The Rip Region Tool CH07 Modifiers 7.1 Modifiers in General 7.2 The Modifier Stack 7.3 The Modify Group 7.4 The Simulate Group 7.5 Generate and Deform Modifiers CH08 Editing with Generate Modifiers 8.1 Modifiers – Generate 8.2 The Bevel Modifier 8.3 Array Modifier 8.4 Boolean Modifier 8.5 Build Modifier 8.6 Decimate Modifier 8.7 Edge Split Modifier 8.8 Mask Modifier 8.9 Mirror Modifier 8.10 Multiresolution Modifier 8.11 Remesh Modifier 8.12 Screw Modifier 8.13 Skin Modifier 8.14 Solidify Modifier 8.15 Subdivision Surface Modifier 8.16 Triangulation and Weld Modifier 8.17 Wireframe Modifier CH09 Editing with Deform Modifiers 9.1 Modifiers for - Deform 9.2 Armature Modifier 9.3 Cast Modifier 9.4 Corrective Smooth Modifier 9.5 Curve Modifier 9.6 Displace Modifier 9.7 Hook Modifier 9.8 Laplacian Deform Modifie, 9.9 Lattice Modifier 9.10 Mesh Deform Modifier 9.11 Shrinkwrap Modifier 9.13 Simple Deform Modifier 9.14 Smooth Modifier 9.15 Smooth Corrective Modifier 9.16 Smooth Laplacian Modifier 9.17 Warp Modifier 9.18 Wave Modifier CH10 Editing Using Curves 10.1 Curves Circles and Paths 10.2 Bezier Curve 10.3 Bezier Circle 10.4 Nurbs Path 10.5 Nurbs Circle 10.6 Modeling from a Curve 10.7 Closed Loops 10.8 Using Nurbs Curves 10.9 Nurbs Circle 10.10 Nurbs Curve 10.11 Lofting CH11 Editing Techniques - Examples 11.1 Creating a Landscape 11.2 Dupliverts 11.3 Modeling an Aircraft 11.4 Sculpting – Sculpt Mode 11.5 Sculpting Demonstration 11.6 Creating a Humanoid Figure CH12 The Outliner and Collections 12.1 Collections in the Outliner Editor 12.2 View Options in the Outliner Editor CH13 3D Text 13.1 Creating 3D Text in Blender 13.2 The Object Data Properties 13.3 Fonts 13.4 Creating Text on a Curve 13.5 Converting Text to a Mesh Object 13.6 Converting Text to a Curve 13.7 Entering External Font CH14 Viewport Shading 14.1 Viewport Shading Options 14.2 Wireframe Viewport Shading 14.3 Solid Viewport Shading 14.4 Color Display Options 14.5 Background Displays 14.6 More Solid Viewport Shading 14.7 Rendered Viewport Shading 14.8 Material Preview Shading 14.9 World Settings 14.10 Simplified Viewport Shading CH15 Scene Lighting and Cameras 15.1 Scene Lighting 15.2 Light Type 15.3 Cameras 15.4 Camera Settings 15.5 Camera Switching 15.6 Camera Tracking 15.7 Basic Lighting Arrangement 15.8 Background Scene Lighting 15.9 Images as a Background 15.10 Volumetric Lighting CH16 Materials - Textures - Nodes 16.1 Materiai Definition 16.2 Materials in Practise 16.3 Default Cube Material Properties 16.4 Adding Material Properties 16.5 Alternative Material Assignment 16.6 Multiple Material Datablocks 16.7 The Material Slot 16.8 The Color Picker 16.9 Material Display 16.10 Ligntiing Affects 16.11 Materials using Nodes 16.12 What Are Nodes 16.13 Accessing and Viewing Node Effects 16.14 Noodle Curving 16.15 The Shader Editor 16.16 The Shader Node Menu 16.17 Adding Nodes 16.18 The Shading Workspace 16.19 Scene Arrangements 16.20 Mixing Material Example 16.21 The Principled BSDF Node 16.22 The Color Ramp Node 16.23 Saving Screen Space 16.24 Vertex Paint CH 17 Textures 17.1 Procedural Texture 17.2 Image as a Texture 17.3 Texture Mapping 17.4 Unwrapping Options 17.5 PBR Textures 17.6 Texture Properties: 17.7 Texture Painting 17.8 Texture Displacement CH18 Node System and Usage 18.1 The Texture Node Editor 18.2 The Geometry Node Editor 18.3 Transparency 18.4 Volumetric Lightinc 18.5 Compositing Nodes CH19 Rendering 19.1 Rendering 19.2 Outpub Properties 19.3 The Dimensions Tab 19.4 The Output Tab 19.5 Rendering a JPEG Image 19.6 Rendering a Movie File 19.7 Video Playback 19.8 Video Codecs 19.9 Making a Movie CH20 Animation 20.1 Animation in the 3D Viewport 20.2 Movement in the 3D View Editor 20.3 Planning the Animation 20.4 Keyframes Time and Interpolatior 20.5 Animation Speed and Length 20.6 Repositioning the Timeline Cursor 20.7 Inserting Keyframes 20.8 Scrubbing the Animatioi 20.9 Playing the Animation 20.10 Adding Keyframes 20.11 Automatic Keyframing 20.12 Controlling the Animation 20.13 The Dope Sheet Editor 20.14 The Graph Editor 20.15 Editor and Commands 20.16 Selecting the Curve GE 20.17 Rotation – Euler. Rotation 20.18 Graph Editor Cursor 20.19 Editing the Curve GE 20.20 Editing the Curve Dope Sheet 20.21 Scaling in the Dope Sheet 20.22 Other Types of Curves 20.23 The Curve Properties Panel 20.24 Animating Rotation 20.25 Rotation Using F-Curves 20.26 Animating Other Features 20.27 Keying Sets 20.28 Animation Follow Path 20.29 Evaluation Time 20.30 Keyframing 20.31 Displacement Sound Animations 20.32 Sound Effect and Cast Modifier 20.33 The Animation Workspace CH21 Constraints 21.1 Introduction to Constraints 21.2 Track to Constraint 21.3 Constraint Stack 21.5 The Transformation Constraint 21.6 Tracking Constraints 21.7 Relationship Constraints 21.8 The Action Constraint 21.9 The Shrinkwrap Constraint 21.10 Follow Path – Extrude/Bevel CH22 Armatures & Character Rigging 22.1 Single Bone Armature 22.2 Adding Armatures 22.3 Adding Bones 22.4 The Armature Rig 22.5 Multiple Armatures 22.6 Child Parent Relationship 22.7 Armature Display Types 22.8 Building an Armature Rig 22.9 The Extrude Tool 22.10 Deforming a Mesh 22.11 Parenting with The Armature Modifier 22.12 Assigning Vertices – Vertex Groups 22.13 Assigning Vertices-Set Parent 22.14 Assigning Vertices-Weigh Paint 22.15 Inverse Kinematics Constraint 22.16 Spline IK Constraint 22.17 Forwara 22.18 Character Rigging 22.19 Bone Naming 22.20 Assigning the Mesh 22.21 Vertex Groups 22.22 Posing the Character Model 22.23 Pre-Assembled Armatures CH23 Shape Keys & Action Editors 23.1 Shape Key Editor 23.2 Set Limits of Movement 23.3 Inserting Keyframes 23.4 Inserting Multiple Keyframes 23.5 The Animation 23.6 Additional Keys 23.7 Action Editor 23.8 Shape Keys and Action Editor in Practise CH24 Particle Systems 24.1 The Default Particle System 24.2 The Emissions Tab 24.3 The Emission Source Tab 24.4 The Cache Tab 24.5 The Velocity Tab 24.6 Particle Display 24.7 Particle Emission Options 24.8 Order of Emission 24.9 Normals 24.10 Particle Modifiers 24.11 Particles Array 24.12 The Viewnort Display Tab 24.13 Particle Interaction 24.14 Wind Force Effect 24.15 Boids Particles 24.16 Hair Particles 24.17 Particles Edit Mode 24.18 Particles for Arrays 24.19 More Arrays 24.20 The Assignment Panel 24.21 Paticie Exercises 24.22 Multiple Particle Systems 24.23 Keyed Particles CH25 Physics and Simulation 25.1 Applying and Cancelling Physics 25.2 Real World Physics 25.3 Force Fiele 25.4 Collision Physics 25.5 Cloth Physics 25.6 Soft Body Physics 25.7 Fluid Simulation 25.8 Quick Methods 25.9 Fluid Simulation Continued 25.10 Fluid Simulation Experiment 25.11 Smoke and Fire Simulation 25.12 Smoke and Fire from Scratch CH26 Dynamic Paint 26.1 Dynamic Paint – Painting CH27 Installing Add-Ons 27.1 Blender Bendy Bone Add-On 27.2 Obtaining the Add-on File 27.3 Installing the Add-On 27.4 Using the Add-On CH28 Grease Pencil 2D Animation 28.1 Introduction CH29 Making a Movie 29.1 Making a Movie 29.2 Storyboare 29.3 The Video Files 29.4 The Sound File 29.5 Video Editing Workspace 29.6 The File Browser Editor 29.7 Preparation 29.8 Video Sequence Editor 29.9 Rendering the Movie 29.10 Additional Features CH30 Drivers 30.1 Blender Drivers Introduction 30.2 The Drivers Editor 30.3 Understanding Drivers 30.4 Randomize Object Properties 30.5 Using Random.Py.blend 30.6 Material Property Drivers 30.7 Duplicating the Object CH31 Cycles & Workbench Render 31.1 Cycles Render 31.2 How to Start Cycles 31.3 Create an Object Light Source 31.4 Cycles in Practise 31.5 Workbench Render Appendix A Basic Blender Commands Appendix B Internet Resources Index
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