Game Engine Architecture, 2nd Edition
- Length: 1040 pages
- Publication Date: 2014-08-15
GPU Pro 5: Advanced Rendering Techniques
- Length: 522 pages
- Publication Date: 2014-05-20
Learn Sprite Kit for iOS Game Development
by Leland Long
- Length: 256 pages
- Publication Date: 2014-06-22
Game Development Tool Essentials
by Adrien Herubel, Alessandro Ardolino, Benjamin Nitschke, Christian Ronchi, Don Olmstead, Fabrice Robinet, Gustavo Samour, John McCutchan, Nicusor Nedelcu, Paula Berinstein, Remi Arnaud, Rita Turkowski, Robert Walter, Simon Franco
- Length: 220 pages
- Publication Date: 2014-05-26
Learn Unity3D Programming with UnityScript
by Janine Suvak
- Length: 424 pages
- Publication Date: 2014-08-05
Learn to Play: Designing Tutorials for Video Games
- Length: 171 pages
- Publication Date: 2014-06-03
C# Game Programming Cookbook for Unity 3D
- Length: 458 pages
- Publication Date: 2014-06-24
An Architectural Approach to Level Design
- Length: 469 pages
- Publication Date: 2014-06-12