SOLIDWORKS 2020 for Designers, 18th Edition
- Length: 1160 pages
- Edition: 18
- Language: English
- Publisher: CADCIM Technologies
- Publication Date: 2019-12-19
- ISBN-10: 1640570845
- ISBN-13: 9781640570849
- Sales Rank: #160073 (See Top 100 Books)
SOLIDWORKS 2020 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric and feature based approach of SOLIDWORKS 2020. This book provides detailed description of the tools that are commonly used in modeling, assembly, and sheet metal as well as elaborates on the procedures of generating the drawings of a model or assembly, which are used for documentation of a model or assembly.
Special emphasis has been laid on the introduction of concepts, which have been explained using detailed textual description along with graphical examples. The examples and tutorials used in this book ensure that the users can relate the information provided in this book with the practical industry designs. In addition, two student projects and a SOLIDWORKS Certification Exam questions set have also been added in this edition for the students to practice and get familiarized with SOLIDWORKS certification questions.
Salient Features:
- Consists of 21 chapters that are organized in a pedagogical sequence.
- Tutorial approach to explain various concepts of SOLIDWORKS 2020.
- Detailed explanation of SOLIDWORKS 2020 tools.
- Hundreds of illustrations and a comprehensive coverage of SOLIDWORKS 2020 concepts and techniques.
- Step-by-step instructions to guide the users through the learning process.
- Additional information throughout the book in the form of notes and tips.
- Self-Evaluation Tests and Review Questions at the end of each chapter to help students assess their knowledge.
* For free download from CADCIM Website
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this book:
- Technical support by contacting ‘[email protected]’
- All part files used in tutorials, exercises*, and illustrations
- Instructor Guide with solution to all review questions and instructions to create the models for exercises*
- Additional learning information at ‘allaboutcadcam.blogspot.com’
( * For Faculty Only )
About the Authors:
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on Computer-Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and VFX, and related technologies. We strive to be the first and the best.
Chapter 1: Introduction to SOLIDWORKS 2020 Introduction to SOLIDWORK 2020 Part Mode Assembly Mode Drawing Mode System Requirements Getting Started with SOLIDWORKS Menu Bar and SOLIDWORKS Menus CommandManager Part Mode CommandManagers Assembly Mode CommandManagers Drawing Mode CommandManagers Customized CommandManager Toolbar Pop-up Toolbar View (Heads-Up) Toolbar Shortcut Bar Mouse Gestures Dimensioning Standards and Units Important Terms and Their Definitions Feature-based Modeling Parametric Modeling Bidirectional Associativity Windows Functionality SWIFT Technology Geometric Relations Blocks Library Feature Design Table Equations Collision Detection What’s Wrong Functionality SimulationXpress Physical Dynamics Physical Simulation Seed Feature FeatureManager Design Tree Absorbed Features Child Features Dependent Features Auto-Backup Option Selecting Hidden Entities Hot Keys Color Scheme Self-Evaluation Test Review Questions Chapter 2: Drawing Sketches for Solid Models The Sketching Environment Starting a New Session of SOLIDWORKS 2020 Task Panes SOLIDWORKS Resources Task Pane Design Library Task Pane File Explorer Task Pane View Palette Task Pane Appearances, Scenes, and Decals Task Pane Custom Properties Task Pane Starting a New Document in SOLIDWORKS 2020 Part Assembly Drawing Understanding the Sketching Environment Setting the Document Options Modifying the Drafting Standards Modifying the Linear and Angular Units Modifying the Snap and Grid Settings Learning Sketcher Terms Origin 2-14 Inferencing Lines Select Tool Invert Selection Tool Drawing Lines Orientation Rollout Options Rollout Drawing Continuous Lines Drawing Individual Lines Line Cursor Parameters Drawing Tangent or Normal Arcs Using the Line Tool Drawing Construction Lines or Centerlines Drawing Midpoint Line Drawing the Lines of Infinite Length Drawing Circles Drawing Circles by Defining their Center Points Drawing Circles by Defining Three Points Drawing Construction Circles Drawing Arcs Drawing Tangent/Normal Arcs Drawing Centerpoint Arcs Drawing 3 Point Arcs Drawing Rectangles Drawing Rectangles by Specifying their Corners Drawing Rectangles by Specifying the Center and a Corner Drawing Rectangles at an Angle Drawing Centerpoint Rectangles at an Angle Drawing Parallelograms Drawing Polygons Drawing Splines Drawing Slots Creating a Straight Slot Creating a Centerpoint Straight Slot Creating a 3 Point Arc Slot Creating a Centerpoint Arc Slot Placing Sketched Points Drawing Ellipses Drawing Elliptical Arcs Drawing Parabolic Curves Drawing Conic Curves Drawing Display Tools Zoom to Fit Zoom to Area Zoom In/Out Zoom to Selection Pan Previous View Redraw Shaded Sketch Contours Deleting Sketched Entities Tutorial 1 Tutorial 2 Tutorial 3 Tutorial 4 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Exercise 4 Chapter 3: Editing and Modifying Sketches Editing Sketched Entities Trimming Sketched Entities Extending Sketched Entities Convert Entities Silhouette Entities Intersection Curves Filleting Sketched Entities Chamfering Sketched Entities Offsetting Sketched Entities Offsetting Edges or Face of a Model Mirroring Sketched Entities Mirroring Entities Dynamically Moving Sketched Entities Rotating Sketched Entities Scaling Sketched Entities Stretching Sketched Entities Copying and Pasting Sketched Entities Creating Patterns Creating Linear Sketch Patterns Creating Circular Sketch Patterns Editing Patterns Writing Text in the Sketching Environment Modifying Sketched Entities Modifying a Sketched Line Modifying a Sketched Circle Modifying a Sketched Arc Modifying a Sketched Polygon Modifying a Spline Modifying the Coordinates of a Point Modifying an Ellipse or an Elliptical Arc Modifying a Parabola Dynamically Modifying and Copying Sketched Entities Splitting Sketched Entities Creating Segments in Sketched Entities Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Exercise 4 Exercise 5 Exercise 6 Chapter 4: Adding Relations and Dimensions to Sketches Applying Geometric Relations to Sketches Applying Relations Using the Add Relations PropertyManager Automatic Relations Design Intent Dimensioning a Sketch Horizontal/Vertical Dimensioning Aligned Dimensioning Angular Dimensioning Diametric Dimensioning Radial Dimensioning Linear Diametric Dimensioning Ordinate Dimensioning Baseline Dimension Chain Dimension Horizontal Ordinate Dimensioning Vertical Ordinate Dimensioning Path Length Dimension Auto Insert Dimension Concept of a Fully Defined Sketch Fully Defined Overdefined Underdefined Dangling No Solution Found Invalid Solution Found Sketch Dimension or Relation Status Deleting Overdefined Dimensions Displaying and Deleting Relations Opening an Existing File Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Chapter 5: Advanced Dimensioning Techniques and Base Feature Options Advanced Dimensioning Techniques Fully Defining the Sketches Dimensioning the True Length of an Arc Measuring Distances and Viewing Section Properties Measuring Distances Determining the Section Properties of Closed Sketches Creating Base Features by Extruding Sketches Creating Solid Extruded Features Creating Thin Extruded Features Creating Base Features by Revolving Sketches Creating Solid Revolved Features Creating Thin Revolved Features Determining the Mass Properties of Parts Dynamically Rotating the View of a Model Rotating the View Freely in 3D Space Rotating the View around a Selected Vertex, Edge, or Face Modifying the View Orientation Changing the Orientation Using the Reference Triad Restoring the Previous View Displaying the Drawing Area in Viewports Displaying the Drawing Area in Two Horizontal Viewports Displaying the Drawing Area in Two Vertical Viewports Displaying the Drawing Area in Four Viewports Display Modes of a Model Wireframe Hidden Lines Visible Hidden Lines Removed Shaded With Edges Shaded Additional Display Modes Shadows in Shaded Mode Perspective Assigning Materials and Textures to Models Assigning Materials to a Model Changing the Appearance of the Model Editing the Appearances Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Chapter 6: Creating Reference Geometries Importance of Sketching Planes Creating Reference Geometry Reference Planes Creating New Planes Creating Reference Axes Creating Reference Points Creating Reference Coordinate Systems Creating Center of Mass Creating a Bounding Box Advanced Boss/Base Options Modeling Using the Contour Selection Method Creating Cut Features Creating Extruded Cuts Creating Multiple Bodies in the Cut Feature Creating Revolved Cuts Concept of the Feature Scope Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Chapter 7: Advanced Modeling Tools-I Advanced Modeling Tools Creating Simple Holes Creating Standard Holes Using the Hole Wizard Creating Advanced Holes Creating Threads Adding External Cosmetic Threads Creating Fillets Selection Options Creating Fillets Using the FilletXpert Creating Chamfers Creating Shell Features Creating Wrap Features Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Chapter 8: Advanced Modeling Tools-II Advanced Modeling Tools Creating Mirror Features Creating Linear Pattern Features Creating Circular Pattern Features Creating Sketch Driven Patterns Creating Curve Driven Patterns Creating Table Driven Patterns Creating Fill Patterns Creating Variable Patterns Creating Rib Features Displaying the Section View of a Model Changing the Display States Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Exercise 4 Chapter 9: Editing Features Editing the Features of a Model Editing Using the Edit Feature Tool Editing Sketches of the Sketch-based Features Editing the Sketch Plane Using the Edit Sketch Plane Tool Editing Using the Instant3D Tool Editing Features and Sketches by Using the Cut, Copy, and Paste Options Cutting, Copying, and Pasting Features and Sketches from One Document to Another Copying Features using Drag and Drop Deleting Features Deleting Bodies Suppressing Features Unsuppressing the Suppressed Features Unsuppressing Features with Dependents Hiding Bodies Moving and Copying Bodies Reordering the Features Rolling Back the Feature Renaming Features Creating Folders in the FeatureManager Design Tree What’s Wrong Functionality Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Chapter 10: Advanced Modeling Tools-III Advanced Modeling Tools Creating Sweep Features Creating Cut-Sweep Features Creating Loft Features Adding a Section to a Loft Feature Creating Lofted Cuts Creating 3D Sketches Creating Grid Systems Mirroring Sketch Entities in a 3D Sketch Editing 3D Sketches Creating Curves Extruding a 3D Sketch Creating Draft Features Tutorial 1 Tutorial 2 Tutorial 3 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Chapter 11: Advanced Modeling Tools-IV Advanced Modeling Tools Creating Dome Features Creating Indents Creating Deform Features Creating Flex Features Creating Fastening Features Creating the Mounting Boss Creating Snap Hooks Creating Snap Hook Grooves Creating Vents Creating a Lip/Groove Feature Creating Freeform Features Dimensioning a Part Using MBD Dimension Specifying the Datum Adding Dimensions Specifying the Location of a Feature Adding Geometric Tolerance to the Features Collecting Pattern Features Adding Dimensions Automatically Tutorial 1 Tutorial 2 Tutorial 3 Tutorial 4 Self-Evaluation Test Review Questions Exercise 1 Chapter 12: Assembly Modeling-I Assembly Modeling Types of Assembly Design Approach Creating Bottom-up Assemblies Placing Components in the Assembly Document Assembling Components Creating Top-down Assemblies Creating Components in the Top-down Assembly Moving Individual Components Moving Individual Components by Dragging Moving Individual Components Using the Move Component Tool Rotating Individual Components Rotating Individual Components by Dragging Rotating Individual Components Using the Rotate Component Tool Moving and Rotating Individual Components Using the Triad Assembly Visualization Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Exercise 3 Chapter 13: Assembly Modeling-II Advanced Assembly Mates Applying the Profile Center Mate Applying the Symmetric Mate Applying the Width Mate Applying the Path Mate Applying the Distance Mate Applying the Angle Mate Applying the Linear/Linear Coupler Mate Mechanical Mates Applying the Cam Mate Applying the Slot Mate Applying the Hinge Mate Applying the Gear Mate Applying the Rack Pinion Mate Applying the Screw Mate Applying the Universal Joint Mate Creating Sub-assemblies Bottom-up Sub-assembly Design Approach Top-down Sub-assembly Design Approach Inserting a New Sub-assembly 13-12 Deleting Components and Sub-assemblies Editing Assembly Mates Replacing Mated Entities Editing Components Editing Sub-assemblies Dissolving Sub-assemblies Replacing Components Creating Patterns of Components in an Assembly Pattern Driven Component Pattern Local Pattern Copying and Mirroring Components Copying a Component along with Mates Copying Multiple Components Magnetic Mates Simplifying Assemblies Using the Visibility Options Hiding Components Hiding Faces Temporarily Suppressing and Unsuppressing the Components Changing the Transparency Conditions Changing the Display States Checking Interferences in an Assembly Checking the Hole Alignment Creating Assemblies for Mechanism Analyzing Collisions Using the Collision Detection Tool Creating Exploded State of an Assembly Regular step (translate and rotate) Radial step Creating the Explode Line Sketch Creating Smart Explode Lines Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Chapter 14: Working with Drawing Views-I The Drawing Mode Starting a Drawing Document Types of Views Model View Projected View Section View Aligned Section View Removed Section View Auxiliary View Detail View Break View Broken-out Section View Crop View Alternate Position View Generating Standard Drawing Views Generating Model Views Using the View Palette to Place the Drawing Views Generating the Three Standard Views Generating Standard Views Using the Relative View Tool Generating Standard Views Using the Predefined View Tool Generating Derived Views Generating Projected Views Generating Section Views Generating Broken-out Section Views Generating Removed Section Views Generating Auxiliary Views Generating Detail Views Generating Crop Views Generating Broken Views Generating Alternate Position Views Generating Drawing Views of the Exploded State of an Assembly Working with Interactive Drafting in SOLIDWORKS Editing and Modifying Drawing Views Changing the View Orientation Changing the Scale of Drawing Views Deleting Drawing Views Rotating Drawing Views Manipulating the Drawing Views Modifying the Hatch Pattern in Section Views Properties Rollout Layer Rollout Options Rollout Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Chapter 15: Working with Drawing Views-II Adding Annotations to Drawing Views Generating Annotations Using the Model Items Tool Adding Reference Annotations Aligning the Dimensions Editing Annotations Adding the Bill of Materials (BOM) to a Drawing Table Template Rollout Table Position Rollout BOM Type Rollout Configurations Rollout Part Configuration Grouping Rollout Keep Missing Item/Row Rollout Item Numbers Rollout Border Rollout Setting Anchor Point for the BOM 1 Linking Bill of Materials Adding Balloons to the Drawing Views Adding Balloons Using the AutoBalloon Tool Creating Magnetic Lines Adding New Sheets to the Drawing Document Editing the Sheet Format Creating User-Defined Sheet Formats Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Chapter 16: Surface Modeling Surface Modeling Creating an Extruded Surface Creating a Revolved Surface Creating a Swept Surface Creating a Lofted Surface Creating a Boundary Surface Creating a Planar Surface Creating a Fill Surface Creating a Radiated Surface Offsetting Surfaces Trimming Surfaces Untrimming Surfaces Extending Surfaces Knitting Surfaces Filleting Surfaces Creating a Mid-Surface Deleting Holes from Surfaces Replacing Faces Deleting Faces Moving and Copying Surfaces Mirroring Surface Bodies Adding Thickness to Surface Bodies Creating a Thicken Surface Cut Creating a Surface Cut Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Exercise 2 Chapter 17: Working with Blocks Introduction to Blocks Blocks Toolbar Saving a Sketch as a Block in the Design Library Creating Mechanisms by Using Blocks Creating the Rack and Pinion Mechanism Creating the Cam and Follower Mechanism Applying Motion to Blocks Creating Parts from Blocks Selected Blocks Block to Part Constraint Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Chapter 18: Sheet Metal Design Sheet Metal Design Designing the Sheet Metal Components by Creating the Base Flange Creating the Base Flange Understanding the FeatureManager Design Tree of a Sheet Metal Component Creating the Edge Flange Creating Tabs Creating a Tab and Slot Creating the Sketched Bend Creating the Miter Flange Creating Closed Corners Creating Welded Corners Breaking the Corners Creating Corner Relief Creating Hems Creating the Jog Bend Creating the Swept Flange Creating Cuts on the Planar Faces of the Sheet Metal Components Creating Lofted Bends Creating a Flat Pattern View of the Sheet Metal Components Creating Sheet Metal Components from a Flat Sheet Creating a Sheet Metal Component from a Flat Part Converting a Part or a Flat Part into Sheet Metal by Adding Bends Adding Bends to the Flattened Sheet Metal Component Unbending the Sheet Metal Part Using the No Bends Tool Creating a Sheet Metal Component by Designing it as a Part Types of Bends Converting a Solid Body into a Sheet Metal Part Designing a Sheet Metal Part from a Solid Shelled Model Ripping the Edges 18-46 Creating Cuts in Sheet Metal Components Across the Bends Creating Cuts in a Sheet Metal Component Created from a Solid Model Creating Cuts in a Sheet Metal Component Created Using the Base Flange Creating Cylindrical and Conical Sheet Metal Components Creating Normal Cuts Inserting Forming Tools Creating Forming Tools Generating the Drawing View of the Flat Pattern of the Sheet Metal Components 18-55 Tutorial 1 Tutorial 2 Self-Evaluation Test Review Questions Exercise 1 Student Projects Student Project 1 SP-1 Student Project 2 SP-4 Index I-1
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