Real World Windows 8 Development
- Length: 492 pages
- Edition: 1
- Language: English
- Publisher: Apress
- Publication Date: 2013-05-15
- ISBN-10: 1430250259
- ISBN-13: 9781430250258
- Sales Rank: #7830805 (See Top 100 Books)
Real World Windows 8 Development (The Expert’s Voice in Windows 8) is a developer’s handbook – an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you’ll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards.
Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more.
Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development.
What you’ll learn
- Discover the pertinent points of the technology stack in Windows 8 from a developer’s perspective.
- Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more.
- Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system.
- Learn from crisp, standalone discussion of topics in each chapter
Who this book is for
Real World Windows 8 Development is by a developer, for developers. The book is for .NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and .NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you.
Table of Contents
Part 1: Knowing the Ecosystem
Chapter 1. Introduction to Windows 8
Chapter 2. Modern UI Design
Part 2: Getting Started
Chapter 3. The App Platform and Developer Tools
Chapter 4. The Right Controls
Chapter 5. The Look and Feel
Chapter 6. Content Structuring and Navigation
Part 3: Into the Groove
Chapter 7. Orientation and View States
Chapter 8. Handling Data
Chapter 9. Application Life-Cycle Management
Chapter 10. Contracts
Part 4: The Bling
Chapter 11. Media and Sensors
Chapter 12. Tiles, Badges, and Toasts
Part 5: Above and Beyond
Chapter 13. Cloud Augmentation
Chapter 14. Live Services Integration
Chapter 15. Real-World Techniques
Chapter 16. Deployment
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