Mastering Ui Mockups and Frameworks
- Length: 230 pages
- Edition: 1
- Language: English
- Publisher: CRC Pr I Llc
- Publication Date: 2022-04-14
- ISBN-10: 1032103167
- ISBN-13: 9781032103167
- Sales Rank: #0 (See Top 100 Books)
Mastering UI and UX sets the standard for studying wireframes, mockups, and different tools with its unique features. This book comprehensively analyses the design, portability, and efficiency of various tools. As a beginner’s guide, Mastering UI and UX addresses various methods to use these types of tools, and studying it will understandably shape your very design process, whether you are an expert or not.
It is evident that Wireframes and mockups are standard terms used during the design process, and choosing the right one at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI and UX helps you accomplish just that!
This book explores the design, compactness, and performance of different tools UX/UI tools by completing various comparative discussions. Mastering UI and UX has an abundant supply of tested, functional, and documented Wireframe and mockups tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI and UX offers readings for students and professionals interested in knowing more about such tools and their outstanding efficacies.
A mockup is a kind of visual presentation of a website or app. Designers always use mockups to highlight their website’s layout and functionality to their prospective clients.
While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client’s expectations. Clients can detect gaps on the website by looking at its Mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements.
Wireframing is an unavoidable part of the design process. Throughout a mobile app or website project, you will have a lot of ideas, and the best way to determine those ideas is to brainstorm. The Wireframing brainstorm sessions’ main intention is to make them with minimal effort, as to facilitate creativity. Whether you are a designer or not, wireframing is a necessary skill to have in your toolkit. It’s conducive for marketers, product managers, or anyone else with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating on ideas, and sharing ideas with others. It is undoubtfully performed like a design blueprint. They stipulate a path for conceptual structuring out an application, whether structurally or visually.
Mastering UI and UX provides you with the uniqueness of two irreplaceable parts of the designing world- Mockup and wireframes. This book covers different Mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP and their functionality and portability. Using some of the mockup tools above, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster.
If you are looking to get started with the world of UI and UX, Mastering UI and UX is the book to read!
Learn more about our other Mastering series titles Mastering Computer Science – Book Series – Routledge & CRC Press
Cover Half Title Series Page Title Page Copyright Page Contents About the Editor CHAPTER 1: Introduction to Mockups and Wireframes MOCKUPS Different Components of a Mockup Creating and Designing Some Tools Used to Create Mockups WIREFRAMES Why Should We Wireframe Quintessential Points to Have in Mind for Creating Better Wireframes for Better Results Different Types of Wireframes Some Wireframing Tools DIFFERENCES BETWEEN MOCKUPS AND WIREFRAMES CHAPTER 2: Mockup Tools INTRODUCTION What Is a Mockup? What Is the Purpose of Mockups? Where Do Mockups Come into the Web Design Process? What Is the Distinction between a Wireframe and Mockup? Mockup and a Prototype? For Creating Mockups MOCKUP TOOLS A. ADOBE XD Ease of Use Ecosystem Adobe XD Features Can You Move Artboards in Adobe XD? What Can You Do on Artboards? Create and Use Grids for Layouts Adobe XD Design and Prototype Mode Features What Can You Do in Design Mode? Layers Panel Creating Assets and Symbols Repeat Grid Adobe XD Review of Prototype Mode Adobe XD Review of Artboard Wires Adobe XD Review of Prototype Transitions Using the Preview Feature Adobe XD Review of Prototype Preview Using UI Kits and Third-Party Extensions How to Use Adobe XD UI Kits Ways to Download and Import UI Kits into Adobe XD Adobe XD iOS UI Kit Adobe XD Material Design UI Kits Adobe XD-Like Software Alternatives Adobe XD’s Issues and Bugs Adobe XD Review of Common Bugs and Errors Adobe XD Pros and Cons Conclusion B. MOCKPLUS Preview and Export with Ease What Is a Prototype? Why Rapid Prototype? Relationship between Prototype and Mockplus? More Impressive Features of Mockplus Online Designing and Prototyping Design Collaboration Design Handoff Design System Fully Visualized Interaction Ready-Made Components New Features Wrapped in V2.19 Selectable “Wireframe” & “Sketch” Style Multiple Choices to Preview on Any Device Pricing Policy and Exclusive Offer Technical and Documentation Support Export an Online Written PRD to PDF Improved Editing Decide Who Joins the Team Customize Project Tree Copy CSS Code Line by Line Rename Assets Export WebP Images Change Guide Colors Attach Description to Your Upload Simple and Clean Cons C. MOQUPS Key Features of Moqups Organize Your Projects Integrations and Collaboration Accelerates Your Creativity Work from Anywhere Built-in Library for Icons and Stencils Team Collaboration and Communication Moqups Products Moqups Advantages and Disadvantages Moqups Advantages Moqups Disadvantages Resources and Blogs Extensions, Add-Ons, and Integrations Support Moqups Pricing Plans Roles and Permissions Getting Started with Moqups Who Is Moqups Best for? D. MOCKPLUS iDOC Why Choose Mockplus iDoc? Various Ways of Accessing Specs New Features of Mockplus iDoc User-Friendly Features to Enhance Your Design Process Pros Cons Differentiator Mobile Accessibility Support CHAPTER 3: Wireframing Tools WIREFRAMING IS ESSENTIAL IN UI DESIGN A Wireframe Is Easier to Adapt Wireframing Is Used Early in the Project Lifecycle Advantages of Wireframing Disadvantages of Wireframing What Are Wireframe Tools? What Makes a Good Wireframe Tool? A. SKETCH Benefits of Sketch Sketch Basic Features Getting Started Interface and Canvas Artboards Prototyping and Responsive Design Output and Collaboration Sketch Library Preferences Creating Your Sketch Style Guide Cons B. FIGMA Why Is Web-Based a Good Thing? Figma Works on Any Platform Collaboration Is Simple and Familiar Figma Uses Slack for Team Communication Figma Sharing Is Uncomplicated and Flexible Embedded Figma Files Provide Real-Time Updating Figma Is Great for Design Review Feedback Developer Handoff Is Facilitated Using Figma Figma APIs Provide Third-Party Tool Integration File Versioning Is Automatic or On-Demand Prototyping in Figma Is Straightforward and Intuitive Figma’s Team Libraries Provide Ideal for Design Systems Figma Is Built to Enhance Design Teamwork Figma Can Be a Robust Design Tool for WordPress Sites Easy to Share Files Numerous Plugins Available The Valuable Feature of Figma Mirror Numerous Methods for Selections Cons Getting Started Prototyping in Figma Setting Up a Prototype Connecting Screens Overflow Behaviors Sharing and Working with Others Presentation Mode Create a Team and Project Library Sharing with Other Designers and Developers Exporting Assets C. UXPin Rapid Prototyping Interface Design Hi-Fi Prototypes Code Snippets and Use Cases Collaboration and Handoffs Prototype Documentation Specs, Assets, and Code Scalable Design Systems Design System Libraries Components UXPin Merge How Does It Work? Learn UXPin Tip Using UXPin on Mobile Supported Versions Working on Multiple Devices Working Offline How to Create a Prototype in UXPin? Pros Cons D. AXURE What Can You Create in Axure RP? Is Axure RP Easy to Learn? Axure RP 9 Interface Is Axure RP Suitable for You? Is Axure RP Worth Buying? How Much Is Axure RP? Create a Prototype with Axure RP CHAPTER 4: Appraisal DISADVANTAGES OF WIREFRAMING Cons Interaction Components KEY FEATURES OF MOQUPS MOQUPS DISADVANTAGES Resources and Blogs Extensions, Add-Ons, and Integrations Support Moqups Pricing Plans New Features of Mockplus iDoc Gesture Interaction Cons BENEFITS OF SKETCH Sketch Basic Features Cons WHY IS WEB-BASED A GOOD THING? MERGE IN UXPin WHAT CAN YOU CREATE IN AXURE RP? INDEX
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