Learn JavaFX 17: Building User Experience and Interfaces with Java, 2nd Edition
- Length: 960 pages
- Edition: 2
- Language: English
- Publisher: Apress
- Publication Date: 2022-02-21
- ISBN-10: 148427847X
- ISBN-13: 9781484278475
- Sales Rank: #1187464 (See Top 100 Books)
This unique in-depth tutorial shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 17’s features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book has been revised to include JavaFX 17 and earlier releases since previous edition.
It starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, authors Kishori Sharan and Peter Späth discuss advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, and WebView are covered at length in separate chapters.
This book provides complete and comprehensive coverage of JavaFX 17 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you’ll come away with a comprehensive introduction to the JavaFX APIs.
What You Will Learn
- How to build JavaFX User Interfaces and Java clients
- What are properties, bindings, observable collections, stages, scenes; how to use these
- How to play with colors, styling nodes and event handling
- How to add user interactivity (mouse, keyboard, DnD)
- How to do tables, trees and tree tables
- How to do 2D shapes, text nodes, 3D shapes
- How to apply effects, transformations, animations, images
- How to draw; play audio and video
Who is this book for:
Developers new to the JavaFX platform. Some prior Java experience is recommended.
Cover Front Matter 1. Getting Started 2. Properties and Bindings 3. Observable Collections 4. Managing Stages 5. Making Scenes 6. Understanding Nodes 7. Playing with Colors 8. Styling Nodes 9. Event Handling 10. Understanding Layout Panes 11. Model-View-Controller Pattern 12. Understanding Controls 13. Understanding TableView 14. Understanding 2D Shapes 15. Understanding Text Nodes 16. Understanding 3D Shapes 17. Applying Effects 18. Understanding Transformations 19. Understanding Animation 20. Understanding Charts 21. Understanding the Image API 22. Drawing on a Canvas 23. Understanding Drag and Drop 24. Understanding Concurrency in JavaFX 25. Playing Audios and Videos 26. Understanding FXML 27. Understanding the Print API Back Matter
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