Learn Blender Simulations the Right Way: Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint
- Length: 368 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2022-11-18
- ISBN-10: 1803234156
- ISBN-13: 9781803234151
- Sales Rank: #671052 (See Top 100 Books)
An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more
Key Features
- Understand Mantaflow to create fire and smoke simulations
- Learn to design satisfying animations using soft bodies and the cloth simulation
- Construct realistic physics animations with rigid bodies
Book Description
Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!
This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.
You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations.
By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
What you will learn
- Discover what Mantaflow is and how to use it effectively
- Understand domains, flows, and effectors, and why they are important
- Create realistic fire, smoke, and fluid simulations
- Produce satisfying soft and rigid body simulations with ease
- Use the cloth simulation to bring animated fabric to life
- Explore canvas and brush objects in Dynamic Paint to create eye-catching animations
Who this book is for
If you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.
Learn Blender Simulations the Right Way Contributors About the author About the reviewers Preface Who this book is for What this book covers To get the most out of this book Download the supporting files Download the color images Conventions used Get in touch Share Your Thoughts Download a free PDF copy of this book Part 1: Using Mantaflow for Fire, Smoke, and Fluids Chapter 1: An Introduction to Mantaflow Technical requirements What is Mantaflow? Gas and liquid simulations Gas simulations Liquid simulations What you need to create a simulation Domain objects Flow objects Effectors Creating your first simulation Adding the objects Creating the simulation Creating the material Setting up the camera Rendering the animation Summary Chapter 2: Understanding Domains, Flows, and Effectors Technical requirements Domains Settings Cache Gas domains Liquid domains Flow objects Effectors Summary Chapter 3: Creating a Realistic Campfire Simulation Technical requirements Creating the campfire simulation Setting up the domain Setting up the inflows Adding effectors Creating the fire materials Creating sparks using a particle system Creating the particle material Adding the final details Summary Exercise Chapter 4: Creating a Waterfall Using Mantaflow Technical requirements Setting up the simulation Adding inflow and effectors Adding Foam particles Creating materials Adding vector blur Rendering animations Summary Chapter 5: Creating a Realistic Explosion Technical requirements Creating the particle system Creating the simulation Setting up the domain Adding the inflows Creating the material Creating the smoke Creating the fire Rendering the explosion in Cycles and Eevee Rendering in Eevee Summary Part 2: Simulating Physics with Soft Bodies and Cloth Chapter 6: Getting Started with Soft Bodies Technical requirements Introduction to soft body simulations Understanding collision objects Understanding soft body settings and values Object settings Cache Soft Body Goal Edges Self Collision Solver Field Weights Interacting multiple soft bodies Summary Chapter 7: Creating a Soft Body Obstacle Course Technical requirements Creating the simulation Adding the soft body Adding collisions Creating the cloth simulation Using the Soft Body Goal Creating a glass material in Eevee Setting up the camera tracking Summary Chapter 8: Introduction to Cloth Simulations Technical requirements What is a cloth simulation? Understanding collision objects Understanding cloth simulation settings and values Physical Properties Cache Shape Collisions Property Weights Field Weights Summary Chapter 9: Creating a Realistic Flag Technical requirements Adding the objects Creating the flag Creating the flagpole Creating the rope Creating the hooks Creating the simulation Making the materials Creating the flag material Creating the hook material Creating the flagpole material Rendering the animation Summary Part 3: Diving into Rigid Bodies Chapter 10: An Introduction to Rigid Bodies Technical requirements What are rigid bodies? Understanding the Rigid Body settings Settings Collisions Dynamics Rigid Body World Rigid Body Object Menu Using Rigid Body constraints Constraint settings and types Summary Chapter 11: Creating a Rigid Body Physics Course Technical requirements Creating the simulation Creating the wrecking ball Creating the domino effect Simulating the elevator Animated rigid bodies Creating the hinges Collapsing the cubes Adding the Camera animation Setting up the render Summary Part 4: Understanding Dynamic Paint in Blender Chapter 12: Introduction to Dynamic Paint Technical requirements Getting started with Dynamic Paint Creating a paint simulation Understanding the Canvas Settings Surfaces Cache and Output Using brushes Settings Source Velocity Waves Summary Chapter 13: Creating a Paintbrush Effect Technical requirements Animating the brush Creating the hair particles Simulating the dynamic paint Instancing the cube Creating the simulation Adding the materials Creating the canvas material Creating the hair material Setting up the render Summary Chapter 14: Creating a Raindrop Effect Technical requirements Setting up the scene Creating the rain particles Simulating the waves Creating the water material Setting up the render Summary Index Why subscribe? Other Books You May Enjoy Packt is searching for authors like you Download a free PDF copy of this book
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