Kivy: Interactive Applications in Python, 2nd Edition
- Length: 157 pages
- Edition: 2nd Revised edition
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2015-06-30
- ISBN-10: 1785286927
- ISBN-13: 9781785286926
- Sales Rank: #1033757 (See Top 100 Books)
Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library
About This Book
- Utilize the power of Kivy to develop applications that run on all the major platforms
- Build user interfaces (UI) and control multi-touch events to improve the user experience (UX)
- A comprehensive tutorial with simplified code and lots of tips and tricks
Who This Book Is For
If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.
What You Will Learn
- Build responsive user interfaces (UIs) using the Kivy language and the Kivy widgets
- Master the use of the Kivy canvas to display graphics on screen
- Keep the UI updated on user input and screen size with Kivy properties
- Bind and unbind Kivy events to control widgets, touches, the mouse, the keyboard, and animations
- Scale, rotate, and translate widgets using finger gestures
- Create and use your own gestures, and control multiple touches on the screen
- Enhance your widgets with behaviors, animations, and transitions
- Debug your application with the Kivy inspector
In Detail
Kivy – Interactive Applications and Games in Python Second Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.
This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges.
Table of Contents
Chapter 1. GUI Basics – Building an Interface
Chapter 2. Graphics – the Canvas
Chapter 3. Widget Events – Binding Actions
Chapter 4. Improving the User Experience
Chapter 5. Invaders Revenge – an Interactive Multi-touch Game
Chapter 6. Kivy Player – a TED Video Streamer
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