Java Software Solutions: Foundations of Program Design, Global Edition, 9th Edition
- Length: 803 pages
- Edition: 9
- Language: English
- Publisher: Pearson
- Publication Date: 2018
- ISBN-10: 1292221720
- ISBN-13: 9781292221724
- Sales Rank: #5082171 (See Top 100 Books)
For courses in Java programming
Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers’ understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them―equipping students with the knowledge and skill they need to design true object-oriented solutions.
Cover Digital Resources for Students Title Page Copyright Page Preface Acknowledgments Contents Credits Chapter 1: Introduction 1.1. Computer Processing Software Categories Digital Computers Binary Numbers 1.2. Hardware Components Computer Architecture Input/Output Devices Main Memory and Secondary Memory The Central Processing Unit 1.3. Networks Network Connections Local-Area Networks and Wide-Area Networks The Internet The World Wide Web Uniform Resource Locators 1.4. The Java Programming Language A Java Program Comments Identifiers and Reserved Words White Space 1.5. Program Development Programming Language Levels Editors, Compilers, and Interpreters Development Environments Syntax and Semantics Errors 1.6. Object-Oriented Programming Problem Solving Object-Oriented Software Principles Chapter 2: Data and Expressions 2.1. Character Strings The print and println Methods String Concatenation Escape Sequences 2.2. Variables and Assignment Variables The Assignment Statement Constants 2.3. Primitive Data Types Integers and Floating Points Characters Booleans 2.4. Expressions Arithmetic Operators Operator Precedence Increment and Decrement Operators Assignment Operators 2.5. Data Conversion Conversion Techniques 2.6. Interactive Programs The Scanner Class Software Failure: NASA Mars Climate Orbiter and Polar Lander Chapter 3: Using Classes and Objects 3.1. Creating Objects Aliases 3.2. The String Class 3.3. Packages The import Declaration 3.4. The Random Class 3.5. The Math Class 3.6. Formatting Output The NumberFormat Class The DecimalFormat Class The printf Method 3.7. Enumerated Types 3.8. Wrapper Classes Autoboxing 3.9. Introduction to JavaFX 3.10. Basic Shapes 3.11. Representing Colors Chapter 4: Writing Classes 4.1. Classes and Objects Revisited 4.2. Anatomy of a Class Instance Data UML Class Diagrams 4.3. Encapsulation Visibility Modifiers Accessors and Mutators 4.4. Anatomy of a Method The return Statement Parameters Local Data Bank Account Example 4.5. Constructors Revisited 4.6. Arcs 4.7. Images Viewports 4.8. Graphical User Interfaces Alternate Ways to Specify Event Handlers 4.9. Text Fields Software Failure: Denver Airport Baggage Handling System Chapter 5: Conditionals and Loops 5.1. Boolean Expressions Equality and Relational Operators Logical Operators 5.2. The if Statement The if-else Statement Using Block Statements Nested if Statements 5.3. Comparing Data Comparing Floats Comparing Characters Comparing Objects 5.4. The while Statement Infinite Loops Nested Loops The break and continue Statements 5.5. Iterators Reading Text Files 5.6. The ArrayList Class 5.7. Determining Event Sources 5.8. Managing Fonts 5.9. Check Boxes 5.10. Radio Buttons Software Failure: Therac-25 Chapter 6: More Conditionals and Loops 6.1. The switch Statement 6.2. The Conditional Operator 6.3. The do Statement 6.4. The for Statement The for-each Loop Comparing Loops 6.5. Using Loops and Conditionals with Graphics 6.6. Graphic Transformations Translation Scaling Rotation Shearing Applying Transformations on Groups Chapter 7: Object-Oriented Design 7.1 Software Development Activities 7.2 Identifying Classes and Objects Assigning Responsibilities 7.3. Static Class Members Static Variables Static Methods 7.4. Class Relationships Dependency Dependencies Among Objects of the Same Class Aggregation The this Reference 7.5. Interfaces The Comparable Interface The Iterator Interface 7.6. Enumerated Types Revisited 7.7. Method Design Method Decomposition Method Parameters Revisited 7.8. Method Overloading 7.9. Testing Reviews Defect Testing 7.10. GUI Design 7.11. Mouse Events 7.12. Key Events Software Failure: 2003 Northeast Blackout Chapter 8: Arrays 8.1. Array Elements 8.2. Declaring and Using Arrays Bounds Checking Alternate Array Syntax Initializer Lists Arrays as Parameters 8.3. Arrays of Objects 8.4. Command-Line Arguments 8.5. Variable Length Parameter Lists 8.6. Two-Dimensional Arrays Multidimensional Arrays 8.7. Polygons and Polylines 8.8. An Array of Color Objects 8.9. Choice Boxes Software Failure: LA Air Traffic Control Chapter 9: Inheritance 9.1. Creating Subclasses The protected Modifier The super Reference Multiple Inheritance 9.2. Overriding Methods Shadowing Variables 9.3. Class Hierarchies The Object Class Abstract Classes Interface Hierarchies 9.4. Visibility 9.5. Designing for Inheritance Restricting Inheritance 9.6. Inheritance in JavaFX 9.7. Color and Date Pickers 9.8. Dialog Boxes File Choosers Software Failure: Ariane 5 Flight 501 Chapter 10: Polymorphism 10.1. Late Binding 10.2. Polymorphism via Inheritance 10.3. Polymorphism via Interfaces 10.4. Sorting Selection Sort Insertion Sort Comparing Sorts 10.5. Searching Linear Search Binary Search Comparing Searches 10.6. Designing for Polymorphism 10.7. Properties Change Listeners 10.8. Sliders 10.9. Spinners Chapter 11: Exceptions 11.1. Exception Handling 11.2. Uncaught Exceptions 11.3. The try-catch Statement The finally Clause 11.4. Exception Propagation 11.5. The Exception Class Hierarchy Checked and Unchecked Exceptions 11.6. I/O Exceptions 11.7. Tool Tips and Disabling Controls 11.8. Scroll Panes 11.9. Split Panes and List Views Chapter 12: Recursion 12.1. Recursive Thinking Infinite Recursion Recursion in Math 12.2. Recursive Programming Recursion vs. Iteration Direct vs. Indirect Recursion 12.3. Using Recursion Traversing a Maze The Towers of Hanoi 12.4. Tiled Images 12.5. Fractals Chapter 13: Collections 13.1. Collections and Data Structures Separating Interface from Implementation 13.2. Dynamic Representations Dynamic Structures A Dynamically Linked List Other Dynamic List Representations 13.3. Linear Collections Queues Stacks 13.4. Non-Linear Data Structures Trees Graphs 13.5. The Java Collections API Generics Appendix A: Glossary Appendix B: Number Systems Appendix C: The Unicode Character Set Appendix D: Java Operators Appendix E: Java Modifiers Appendix F: Java Coding Guidelines Appendix G: JavaFX Layout Panes Appendix H: JavaFX Scene Builder Appendix I: Regular Expressions Appendix J: Javadoc Documentation Generator Appendix K: Java Syntax Appendix L: Answers to Self-Review Questions Index Back Cover
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