Getting Started with SketchUp Pro: Set out on your 3D modeling journey with expert tips, tricks, and best practices for using SketchUp
- Length: 621 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2023-05-09
- ISBN-10: 1789800188
- ISBN-13: 9781789800180
- Sales Rank: #207586 (See Top 100 Books)
Get a practical introduction to SketchUp Pro using real-world examples and design guidelines that help you build 3D design competency with software programs
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
- Explore practical examples that help you put your architectural design knowledge to work
- Get a comprehensive summary of SketchUp’s GUI, modeling tools, and editing tools
- Follow detailed steps to full design creations without getting burdened by SketchUp’s advanced functionalities
Book Description
Thanks to its quick models that are dimensionally accurate to a high level of detail, SketchUp is used for a wide range of 3D modeling projects such as architecture, interior design, landscape architecture, and video game design. Getting Started with SketchUp Pro is your primer to adopting and getting ready to use Trimble’s most impressive design software.
This book will show you how to lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll understand the workflows for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set.
By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse.
What you will learn
- Build massing 3D models and preliminary design
- Determine efficient and productive ways of working with SketchUp
- Explore the different SketchUp tools and understand the complete functionality of this software program
- Get a complete walkthrough of editing tools, materials, and components in SketchUp
- Create and edit components and explore component options
- Get acquainted with SketchUp extensions, 3D Warehouse, and additional tools and resources
Who This Book Is For
The book is for architects, landscape architects, interior designers, woodworkers, and 3D modelers with beginner-level knowledge of the architectural design of living spaces. Basic computer skills are all you need to get started.
Getting Started with SketchUp Pro Contributors About the author About the reviewers Preface Who this book is for What this book covers To get the most out of this book Download the color images Get in touch Share Your Thoughts Download a free PDF copy of this book Part 1 – User Interface and Beginning Modeling! Chapter 1: Beginning with SketchUp Pro SketchUp Versions Exploring the SketchUp Pro User Interface Drawing Area Title Bar Menu Bar Getting Started Toolbar and Other Toolbars Status Bar Default Panels Navigating in SketchUp Pro Orbit Pan Zoom Zoom Extents Views Toolbar Other Zoom Tools Active Tools while using Navigation Geometry “Rules” in SketchUp Edges (Lines) Faces Rectangles Polygons Curves (Welded Edges) Summary Chapter 2: Principal Tools, Axes, and Inferences Working with the Principal Tools The Select Tool The Lasso Select Tool The Eraser Tool Axes – orienting in our Model Place Move Reset Align View Hide Understanding Snaps and Inferences Snaps Inferences Summary Chapter 3: Modeling with Groups and Components Working with “Sticky Geometry” What is Sticky Geometry? Avoiding Sticky Geometry Using Sticky Geometry Model with Groups and Components (Objects) Objects in SketchUp Deciding When to Use Groups versus Components Summary Chapter 4: Drawing Tools – We Begin Modeling! Modeling with the Drawing Tools Where Can You Draw Geometry? Line Tool Freehand Tool Rectangle Tool Rotated Rectangle Tool Circle Tool Polygon Tool Arc Tool 2 Point Arc Tool 3 Point Arc Tool Pie Tool Creating 3D, Solid, and Watertight Geometry Understanding how Faces Heal Creating Faces by Drawing Edges Healing “Broken” Faces Summary Chapter 5: Editing Tools – Making Big Changes! Changing Geometry with the Editing Tools Preselecting Geometry – Workflow Order of Operations The Move Tool Copy and Array Autofold The Rotate Tool The Scale Tool Where to scale from? Which Scale Proportions? How Much Scale Should Be Applied? (Scale Amount and Flipped?) The Push/Pull Tool The Follow Me Tool The Offset Tool The Flip Tool The Legacy Flip Along Workflow Editing Existing Geometry and Creating New Geometry Face Orientation Tape Measure and Protractor Guides Summary Part 2 – Views, Animations, and Materials Chapter 6: Camera Options Camera Options – My Geometry is Not Straight! Perspective View The Two-Point Perspective View The Parallel Projection View Camera Tools Position Camera Look Around Walk Field of View Summary Chapter 7: View Options Styles Edge Styles Face Styles Component Styles Creating and Editing Styles Shadows and Fog Shadows Fog Sections Section View Options Scenes Animation Summary Chapter 8: Materials Materials Colors Textures Paint Bucket Tool Applying Materials Sample Materials Overriding Existing Materials with Modifier Keys Creating and Editing Materials with the Materials Panel Finding Materials Creating a Material from an Existing Material Creating a Material from an Image Import Editing Materials Saving Materials and Collections Managing Materials in Your Model Advanced Techniques Texture Position Projected Textures Additional Material Options Summary Part 3 – Advanced Modeling and Model Organization Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models Entity Info Edges and Welded Edges Faces Groups Components Construction Geometry Outliner Tags Tag Visualization Options Tag folders Cleaning Up Unwanted Tags Using Tags with Scenes Summary Chapter 10: Model Info and Preferences Model Info Animation Classifications Components Credits Dimensions File Geo-location Rendering Statistics Text Units Preferences Accessibility Applications Compatibility Drawing Files General Graphics (Formerly OpenGL) Shortcuts Template Workspace Summary Chapter 11: Working with Components Using the Components Panel Creating Components Creating New Components Nested Components Component Statistics Updating and Editing Components Component Instances Instance Options Dynamic and Live Components Dynamic Components Live Components Summary Chapter 12: Import, Export, 3D Warehouse, and Extensions Import Options Importing 3D Files 2D Files Image Files Export Options Exporting 3D Files Exporting 2D Files Image Files Section Slices Animations Send to LayOut 3D Warehouse Extensions Extension Warehouse Extension Manager Overlays Summary Index Why subscribe? Other Books You May Enjoy Packt is searching for authors like you Share Your Thoughts Download a free PDF copy of this book
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