Game Development 2042: The Future of Game Design, Development, and Publishing
- Length: 316 pages
- Edition: 1
- Language: English
- Publisher: CRC Press
- Publication Date: 2022-10-14
- ISBN-10: 1032272058
- ISBN-13: 9781032272054
- Sales Rank: #0 (See Top 100 Books)
This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.
The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.
Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
Cover Half Title Title Page Copyright Page Dedication Table of Contents Game Development 2042 INTRODUCTION Hardware Advances in CPU Power, Input Accessibility, and Battery Power Pervasive Machine Learning and Autonomy Fueled by Vast Increase in Data Ubiquity of High-Speed High-Capacity Data Networks Network Effect of Social Networks and Human Connectivity Increases in the Amount of Leisure Time Available for Humanity A ROADMAP Who Is This Book For? NOTES Chapter 1 A Global Community of Players GAMING LIGHTS THE WORLD POPULATION GROWTH United States and Canada Europe Russia South Korea Japan China ON EMERGING MARKETS Purchasing Power of Markets by 2050 Southeast Asia Indonesia Vietnam India INTERVIEW WITH ZAID AZMI: INTERACTIVE FICTION FOR THE WORLD Latin America Brazil Mexico The Middle East and Africa Saudi Arabia INTERVIEW WITH HIS ROYAL HIGHNESS PRINCE FASIL BIN BANDAR: THE BRIGHT FUTURE OF GAMES CONTINUING IN THE LEVANT Turkey Egypt Israel The Rest of Africa ZOOMING OUT Conclusions Based on this Research and Demographic Data How to Tailor for a Region NOTES Chapter 2 How to Reach the World HOW TO REACH THE WORLD? THE IMPACT OF GLOBALISM ON GAME DESIGN DISTRIBUTION MECHANISMS USER ACQUISITION BUILDING COMMUNITIES HOW TO REACH THE WORLD, THEN KEEP THEM PLAYING INTERVIEW WITH AARON LOEB: THE FUTURE OF COMMUNITIES CONCLUSION How to Reach the World, Then Keep Them Playing NOTES Chapter 3 The Evolution of Game Design QUALITY IS KING WHY DO PEOPLE PLAY? A FEW THINGS ARE DIFFERENT… DEEP SOCIAL VISUALS ACCESSIBILITY CAPABLE DEVICES EVERYWHERE CROSS PLAY AND DEVICE AGNOSTICISM AI AGENTS VR, AR, IMMERSION, METAVERSE AR AND REAL-WORLD GAMING BLENDS VR & AR COMBINED MAKE… THE METAVERSE? NIANTIC AS METAVERSE ROBLOX AS METAVERSE TENCENT AS METAVERSE EPIC’S FORTNITE AS METAVERSE NVIDIA AS METAVERSE FACEBOOK AS METAVERSE MICROSOFT AS METAVERSE METAVERSE WRAP UP USER-GENERATED CONTENT MODS AS UGC THE WORLD WANTS TO PLAY FOR FREE APPOINTMENT MECHANICS EVERYTHING IS AN RPG GACHA, NEAR MISS, FOMO REAL-MONEY GAMING AND WAGERING PERVASIVE COMMUNITY THE NEED FOR SOCIAL SHEPHERDS Q AND A WITH JEFF MAHER NON-GAMING ACTIVITIES IN GAMES Q AND A WITH GAGAN AHLUWALIA OF GLOBALSTEP: THE FUTURE OF SERVICES EDUCATION AND GAMING WRAP UP IN THE FUTURE OF GAME DESIGN NOTES Chapter 4 Web 3 Gaming: Crypto, Play to Earn, NFT CRYPTO-CURRENCY, DECENTRALIZED FINANCE, NON-FUNGIBLE TOKENS, AND GAMING NFT BASICS NFTS AS THE FUTURE NFTS AS SNAKE OIL OR DIGITAL DUTCH TULIP CRAZE AXIE INFINITY PLAY TO EARN INTERVIEW WITH SIMON DAVIS “THE MIGHTY BEAR OF SINGAPORE” CONCLUSION Wrap Up NOTES Chapter 5 Devices and Platforms MOBILE DEVICES PLATFORM AGNOSTICISM GAMING ECOSYSTEM OF DEVICES FORM FACTOR & FOLDABLE Mobile Devices as More Than a Phone: Watches, Glasses, Wearables CONSOLES MULTIPLATFORM PC GAMES SETTING AND CONVERGENCE CLOUD GAMING ON BANDWIDTH STREAMING SERVICES AND THE CONVERGENCE OF LINEAR AND NON-LINEAR MEDIA INTERVIEW WITH MIKE VERDU: THE FUTURE OF PLATFORMS WRAP UP Wrap Up on Devices and Platforms NOTES Chapter 6 Input and Feedback Mechanisms MOUSE AND KEYBOARD CONTROLLERS GESTURES EYE TRACKING AS INPUT Q AND A WITH ANAND SRIVATSA OF TOBII: THE FUTURE OF INPUT MECHANISMS CAMERAS DRONES FINGER TAPS MORE ADVANCED ANATOMICALLY INTEGRATED INPUT THOUGHT CONTROL SPEECH HAPTIC FEEDBACK DISPLAYS GLASSES AND VR HEADSETS CONTACTS AND RETINA PROJECTION WRAP UP ON DEVICES AND INPUTS NOTES Chapter 7 Business Models RETAIL DISTRIBUTION OF GAMES DIGITAL DISTRIBUTION OF GAMES FREE TO PLAY IN APP ADVERTISING CARRIER BILLING AND REGIONAL PAYMENT SYSTEMS REGIONAL AND SACHET PRICING eSPORTS REAL MONEY GAMBLING PAID TO PLAY PLAY2EARN THE VALUE OF PLAYER DATA THE BUSINESS OF CREATION THE EVOLUTION OF GAMING LEGAL MATTERS INTERVIEW WITH KIMBERLY CORBETT: PUBLISHING FOR THE FUTURE Publishing for the Future REGULATIONS AND WRAP UP The Effect of Regulations on Business Models NOTES Chapter 8 Data and Analytics DATA GATHERING DATA PROCESSING DATA ANALYSIS IN REAL TIME DATA —> AI BEHAVIORS AND RESPONSES DATA VISUALIZATION INTERVIEW WITH ROB FINK: THE FUTURE OF DATA DATA OWNERSHIP Data Ownership: People, Corporations, Governments, DAOs Who owns data? Using Big Datasets to Create Content Procedural Content Generation Using Data to Generate Music AI Helping Write and Find Bugs in Code AI and ML to Aid Game Content Design Helping Artists Make Art Using Games to Train AI WOW Event with a Contagion “Corrupted Blood Incident” Data and Analytics Wrap Up The Coming Impact of Big Data NOTES Chapter 9 Artificially Intelligent Characters VIRTUAL CHARACTERS TAKE OVER THE WORLD. SOON ON AI CHARACTERS BUILDING AI COMPANIONS The Character Visuals The Dialog TEXT TO SPEECH INDISTINGUISHABLE FROM REAL HUMANS AVATARS THE FUTURE OF AVATARS ARTIFICIAL AND INTELLIGENT CHARACTERS WRAP UP NOTES Chapter 10 The Future of Game Development THE ACT OF CREATION CROWDSOURCING AND NFT SALES INTERVIEW WITH MAURICO LONGONI: THE FUTURE OF USER-GENERATED CONTENT HITS Hits vs. Games INTERVIEW WITH THEA CHOW: BUILDING THE BEST IN THE WORLD TOOLS AND TECHNIQUES Better Engineering Too ls Content Creation Tools Increasing Competition for Talent Increasing Competition for Licenses Distributed Teams Independent Contractor and Unionized Models of Talent DAO INTERVIEW WITH ALEXANDRIA SEPULVEDA: THE FUTURE OF REGULATION INCREASED COMPLEXITY Increasing Complexity of Publishing and Distribution Localization & Culturalization Adherence to Local Custom & Regulations Local Publishing and Community Management Forecasting On Bots and ID Wrap up on the Future of Game Development NOTES CONCLUSIONS INDEX
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