Game Design Tools: Cognitive, Psychological, and Practical Approaches
- Length: 248 pages
- Edition: 1
- Language: English
- Publisher: CRC Press
- Publication Date: 2022-12-30
- ISBN-10: 103213478X
- ISBN-13: 9781032134789
- Sales Rank: #0 (See Top 100 Books)
This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.
Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:
- Documentation
- Production
- Evaluation
- Analysis and Marketing tools
This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to moreperienced game designers looking for new game design tools.
Cover Half Title Title Copyright Dedication Contents Foreword Foreword Acknowledgments About the Author Section One Introduction 1 How to Use This Book Task Guide Chapter Guide Introduction Research Tools Game Design Tools Documentation 2 Book Introduction Modern Game Design What Is Game Design? The Best Compromise Designer and Author Design and Manipulation The Forbidden Words Section Two Analysis Tools 3 Design and Analysis The Importance of Analysis in Game Design Satisfying Your Audience The Importance of Data 4 Target Audience Tools 9 Whys Technique Bartle’s Archetypes Killer: Acting on the Players Achiever: Acting on the World Explorer: Interacting with the World Socializers: Interacting with the Players How to Use These Player Types Quantic Foundry Big Five 5 Data Tools Stakeholders SWOT Analysis Perceptual Mapping Problem vs Need Section Three Game Design Tools 6 Introduction to Game Design Tools Demolishing the Creativity Myth Being a Creative Being the Creative 7 Brainstorming Techniques Limitation Opposite Design Worst Idea Diffuse Mode Break the Theme Acting Brainstorming TRIZ 8 Praxeology First Axiom Second Axiom Third Axiom Fourth Axiom Fifth Axiom Sixth Axiom Seventh Axiom Eighth Axiom Praxeology Framework 9 Self-Determination Theory Extrinsic and Intrinsic Motivation Competence Autonomy Relatedness 10 Habit Loop and Operant Conditioning Habit Loop Operant Conditioning 11 Game Design Patterns 12 MDA Framework Theory Practice 13 Nudges God/Superman Complex Fear of Missing Out Framing Apophenia Ikea Effect Principle of Least Effort Endowed Progress Survivorship Bias Mere Ownership Effect Sunk Cost Ego Preference Diderot Effect Drowning Person Effect 14 Behavioural Game Design Diagnosis Tools Drive Theory Theory of Planned Behaviour Design Tools COM-B BMAP 15 Emotional Game Design White Writing Artist’s Date Internal Game Design Emotions, Feelings, and Mood Two Factor Theory Grounded Cognition Theory and Embodied Cognition Theory 16 Emotional Theories Paul Ekman’s Wheel Robert Plutchik’s Colours Two-Dimensional Analysis or Russell’s Circumplex Model Hourglass of Emotions Emotional Map Emotional Atlas Reaction Types Subtle Confusion Section Four Documentation 17 Introduction to Documentation 18 Golden Rules Introduction to Golden Rules Show, Don’t Write Brief and Short The Right Tool for the Right Job Implement Visual Layering and Separation Avoid Junk: Less Is More No Weak Language Charts and Tables Simplify the Data Flowchart Cartesian Diagram Line Chart Stepped Line Chart Bar Chart Stacked Bar Chart Histogram Chart Pie Chart Pie Chart with Intensity Area Chart Stacked Area Chart and Percent Stacked Area Chart Scatter Plot Chart Bubble Chart Think Outside the Chart Colours Beautiful Documents Knowing Your Target Audience Ownership Decant Your Documents 19 Pivotal Documents Distributed Documentation Compendium High Vision One Pager Design Document Game Design Document Level Design Document Narrative Design Document Technical Design Document Versioning Document Design Log Pitch Deck Section Five Conclusion 20 Games, Cakes, and Love 21 The Cake Is Real Torta Paradiso Recipe Ingredients Preparation Index
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