Exercises in Programming Style
- Length: 304 pages
- Edition: 1
- Language: English
- Publisher: Chapman and Hall/CRC
- Publication Date: 2014-06-02
- ISBN-10: 1482227371
- ISBN-13: 9781482227376
- Sales Rank: #638132 (See Top 100 Books)
Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs.
The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
Table of Contents
Part I Historical
Chapter 1 Good Old Times
Chapter 2 Go Forth
Part II Basic Styles
Chapter 3 Monolithic
Chapter 4 Cookbook
Chapter 5 Pipeline
Chapter 6 Code Golf
Part III Function Composition
Chapter 7 Infinite Mirror
Chapter 8 Kick Forward
Chapter 9 The One
Part IV Objects and Object Interaction
Chapter 10 Things
Chapter 11 Letterbox
Chapter 12 Closed Maps
Chapter 13 Abstract Things
Chapter 14 Hollywood
Chapter 15 Bulletin Board
Part V Reflection and Metaprogramming
Chapter 16 Introspective
Chapter 17 Reflective
Chapter 18 Aspects
Chapter 19 Plugins
Part VI Adversity
Chapter 20 Constructivist
Chapter 21 Tantrum
Chapter 22 Passive Aggressive
Chapter 23 Declared Intentions
Chapter 24 Quarantine
Part VII Data-Centric
Chapter 25 Persistent Tables
Chapter 26 Spreadsheet
Chapter 27 Lazy Rivers
Part VIII Concurrency
Chapter 28 Actors
Chapter 29 Dataspaces
Chapter 30 Map Reduce
Chapter 31 Double Map Reduce
Part IX Interactivity
Chapter 32 Trinity
Chapter 33 Restful
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