Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games
- Length: 172 pages
- Edition: 1
- Language: English
- Publisher: CRC Press
- Publication Date: 2021-08-11
- ISBN-10: 1032052406
- ISBN-13: 9781032052403
- Sales Rank: #0 (See Top 100 Books)
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.
Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.
Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today―and beyond.
Cover Half Title Title Page Copyright Page Books by David L. Craddock Table of Contents About This Book Introduction: Rodney and Friends Acknowledgments About the Author Chapter 1: The BAM-Like: Exploring Beneath Apple Manor Environmental Conditions BAM Going Commercial Great-Grandfathers Side Quests All in the Family Beyond BAM R&D Options Roguelikes and BAM-Likes Beneath Apple Archives Lineage Notes Chapter 2: Procedural Dungeons of Doom: Building Rogue, Part 1 A Thirst for Adventure Curses and Cursors Where Are You @? Procedural Creativity Forked Side Quests Make Your Own Adventure New School “@” Through the @ges An “@” Named Rodney Stages of Grief Save Scumming Notes Chapter 3: Rodney and the Free Market: Building Rogue, Part 2 Arbiters Keepers of the Code Widespread Distribution Typewriters and Mainframes Friendly Rivalry Legacy The Michael Toy Side Quests Like Father, Like Son Tactics Intellectual Property A Bite of Forbidden Fruit The Copy Protection Mafia Inked Black Magic More Than a Pretty Face Spice of Life Notes Chapter 4: There and Back Again: Retrieving the Sword of Fargoal Creative Encouragement The Protectorate Sword The Sword of Fargoal Groundwork Side Quests All in the Family PEEKing and POKEing Automatic Convalescence Lost in a Maze Capulets and Montagues Notes Chapter 5: When the Inmates Run the Asylum: Hack-ing at Lincoln-Sudbury High School No Official Status All Hands on Deck The Computer Gang Reinventing the Wheel Community Notes Chapter 6: It Takes a Village: Raising NetHack Hack + 1 Traffic Jam Curator Teamwork Cult of Personality TDTTOE Pioneers Side Quests Missing Data Man’s Best Friend Notes Chapter 7: None Shall Pass: Braving the Mines of Moria Side Quests Koeneke’s Early Games Through the Curtain The Lost Moria 5.0 Notes Chapter 8: Neapolitan Roguelike: The Many Flavors of Angband Arcane Games The Years of the Lamps The Years of the Trees Simulating Virtual Reality The Years of the Sun Test of Time Side Quests Assimilation Deep, Dark Secrets Farming Feedback Notes Chapter 9: Wish You Were Here!: Questing for Postcards in Ancient Domains of Mystery Decisions Preparing to Climb First Steps Corruption and Quests Magical Moments Lapses Crowd Support Looking to the Future Side Quests Creator’s Day Notes Chapter 10: The Future of Play Notes Rogue’s Gallery Bonus Round: Reading, Writing, and Programming—An Interview with Brian Harvey Bonus Round: Work and @Play—An Interview with John Harris Index
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