Disability Interactions: Creating Inclusive Innovations
- Length: 218 pages
- Edition: 1
- Language: English
- Publisher: Morgan & Claypool
- Publication Date: 2021-12-22
- ISBN-10: 1636392857
- ISBN-13: 9781636392851
- Sales Rank: #0 (See Top 100 Books)
Disability interactions (DIX) is a new approach to combining cross-disciplinary methods and theories from Human Computer Interaction (HCI), disability studies, assistive technology, and social development to co-create new technologies, experiences, and ways of working with disabled people. DIX focuses on the interactions people have with their technologies and the interactions which result because of technology use. A central theme of the approach is to tackle complex issues where disability problems are part of a system that does not have a simple solution. Therefore, DIX pushes researchers and practitioners to take a challenge-based approach, which enables both applied and basic research to happen alongside one another. DIX complements other frameworks and approaches that have been developed within HCI research and beyond. Traditional accessibility approaches are likely to focus on specific aspects of technology design and use without considering how features of large-scale assistive technology systems might influence the experiences of people with disabilities. DIX aims to embrace complexity from the start, to better translate the work of accessibility and assistive technology research into the real world. DIX also has a stronger focus on user-centered and participatory approaches across the whole value chain of technology, ensuring we design with the full system of technology in mind (from conceptualization and development to large-scale distribution and access). DIX also helps to acknowledge that solutions and approaches are often non-binary and that technologies and interactions that deliver value to disabled people in one situation can become a hindrance in a different context. Therefore, it offers a more nuanced guide to designing within the disability space, which expands the more traditional problem-solving approaches to designing for accessibility. This book explores why such a novel approach is needed and gives case studies of applications highlighting how different areas of focus—from education to health to work to global development—can benefit from applying a DIX perspective. We conclude with some lessons learned and a look ahead to the next 60 years of DIX.
Preface Acknowledgments Terminology History of Disability Interactions 1.1 Initial Interactions: Older History with Novel Ideas 1.2 Universal Design and Interactions for Varying Ability 1.3 Looking Beyond Functionality 1.4 Is Accessibility Research Truly Global? 1.5 Where Do We Go From Here? Why We Need a Disability Interactions Approach 2.1 Why A New Approach? 2.2 Issues of Scale 2.2.1 Going Beyond Small-Scale Studies 2.2.2 Settings and Contexts 2.2.3 Multiple Technology Ecosystems 2.3 Disability Inclusion as a Wicked Problem 2.4 Assistive Technology as Part of a System 2.5 Capturing Complexity as a Key Aim The Disability Interaction (DIX)Approach 3.1 The DIX Framework: An Overview 3.1.1 DIX Principles: An Overview 3.1.2 Disability Inclusion Is a Wicked Problem 3.1.3 Applied and Basic Research Combined 3.1.4 Co-Created Solutions 3.1.5 Radically Different Interactions 3.1.6 Value and Usefulness 3.1.7 Open and Scalable 3.2 A Framework: Dimensions of DIX 3.2.1 Complexity 3.2.2 Wellbeing 3.2.3 Power and Participation 3.2.4 Innovation 3.3 Case Study: DIX within the AT2030 program in Kenya 3.4 Conclusion Exploring Geographies: DIX in the Global South 4.1 Geographical Imbalances of Disability and AT research 4.2 Unpacking Context in the Global South Through HCI Research on Mobile Technology 4.3 Understanding the Notion of Context in Disability and AT Access Research in the Global South 4.3.1 Interpretations and Experiences of Disability in the Global South 4.4 Global South and AT Access 4.5 The Role of DIX in Increasing Access and Impact of AT in the Global South 4.5.1 Acknowledge the Wicked Problem 4.5.2 Taking an ABC Approach 4.5.3 Explore Radically Different Interactions 4.5.4 Co-Create Research 4.5.5 Engage in Valuable and Useful Research 4.5.6 Focus on Open and Scalable Innovations 4.6 Conclusion Exploring Different Settings: DIX in Education and Employment 5.1 Technologies for Inclusive Learning Experiences 5.1.1 Developing Novel Educational Technologies for the Classroom 5.1.2 Disability and Technology Use in Higher Education 5.1.3 The Use of Technology for Remote Education. Implications for Inclusion 5.1.4 Beyond Formal Education 5.2 Technologies Supporting Work and Access to Employment for People with Disabilities 5.2.1 The Impact of Technology on Access to Employment for People with Disabilities 5.2.2 Interactions Between People with Disabilities and Technology in the Workplace 5.2.3 Remote Work and the Problem of (In)Accessibility 5.3 The Role of DIX in Education and Employment 5.3.1 Acknowledge the Wicked Problem 5.3.2 Taking an ABC Approach 5.3.3 Explore Radically Different Interactions 5.3.4 Co-Create Solutions 5.3.5 Engage in Valuable and Useful Research 5.3.6 Focus on Open and Scalable Innovations 5.4 Conclusion Exploring Different Settings: DIX in Health and Healthcare 6.1 The Value of Health 6.2 Aging as Disability? 6.2.1 Aging and Digital 6.3 Assistive Technology in Health Systems as a Combination of Products and Services 6.4 From the WHO to HCI 6.5 Promoting Psychological Wellbeing 6.6 The Role of DIX in Health 6.7 Conclusion Future Disability Interactions 7.1 AI and Agentive Technologies 7.2 Multisensory Experiences and Mixed Realities 7.3 Robot–Human Collaborations 7.4 DIX in References Authors’ Biographies
Donate to keep this site alive
1. Disable the AdBlock plugin. Otherwise, you may not get any links.
2. Solve the CAPTCHA.
3. Click download link.
4. Lead to download server to download.