Digital Electronics with Arduino: Learn How To Work With Digital Electronics And Microcontrollers
- Length: 214 pages
- Edition: 1
- Language: English
- Publisher: BPB Publications
- Publication Date: 2020-04-14
- ISBN-10: 9389423767
- ISBN-13: 9789389423761
- Sales Rank: #2931596 (See Top 100 Books)
Digital Electronics with Arduino
Key Features
- 1. Work with (gates) the building blocks of computers
- 2. Discover logic circuits that can make decisions
- 3. See how computers work with ones and zeros
- 4. Understand how computers count and keep track of numbers
- 5. Build and test memory circuits
- 6. Implement hardware using code
- 7. Have fun while learning about the Arduino
Description
As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microcontroller.
We use the Arduino microcontroller, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges.
We begin with a background on digital circuitry and cover the operation of the Arduino microcontroller. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions.
Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work.
The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects.
What will you learn
You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O.
Who this book is for
Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information.
Cover Page Title Page Copyright Page About the Author About the Reviewer Acknowledgement Preface Errata Table of Contents 1. A Bit about the Arduino Structure Objective A brief background on microcontrollers Introduction to Arduino Nano I/O Sketch structure NE555 timer versus using programming Conclusion Questions 2. Digital Function Implementation Structure Objective Basic digital functions The buffer The NOT gate The OR gate The AND gate The NAND gate The NOR gate Combinational logic Bitwise calculations Conclusion Questions 3. Designing Functional Computer Circuits Structure Objective Converting between number systems More on digital logic The exclusive OR gate Conclusion Questions 4. Memory Devices Structure Objective Electromechanical relays and latches Electronic latches Clocked flip-flops Conclusion Questions 5. Registers and Numbers Structure Objective Applications for registers More about numbering systems Conclusion Questions 6. Counters Structure Objective J/K flip-flop counters D-type flip-flop counters Frequency division Synchronous counters Conclusion Questions 7. Multiplexing and Demultiplexing Structure Objective Parallel to serial multiplexing Serial to parallel demultiplexing Multiplexing displays Conclusion Questions 8. Addresses, Specialized Counters, and Serial Monitor Interaction Structure Objective Location addressing Specialized counters Interaction with the serial monitor Conclusion Questions 9. Random Numbers Structure Objective Analog I/O Background on random numbers Random number generation Conclusion Questions 10. Interactive I/O Structure Objective Interactivity with a microcontroller LCD displays Conclusion Questions 11. Capstone Project Appendix : Debounced Switches Current limiting resistors LED Interfacing Data Sheets ESD and safety precautions
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