Designing Interface Animation: Improving the User Experience Through Animation
by Val Head
- Length: 240 pages
- Edition: 1
- Language: English
- Publisher: Rosenfeld Media
- Publication Date: 2016-07-26
- ISBN-10: 1933820322
- ISBN-13: 9781933820323
- Sales Rank: #1038633 (See Top 100 Books)
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Title Page Copyright Page Contents How to Use This Book Frequently Asked Questions Foreword Introduction Part I: The Case for Animation Chapter 1: Why You Can’t Ignore Animation Animation Has Brain Benefits Animation Communicates Animation Connects Contexts UI Choreography Animation Grabs Attention Staying on Point Chapter 2: You Already Know More About Animation Than You Think Not Just for Cartoons Timing (and Spacing) Really Are Everything Follow-Through and Overlapping Action Anticipation Secondary Action Arcs Squash and Stretch Slow In and Slow Out Exaggeration Solid Drawing Straight Ahead and Pose to Pose Appeal Staging Developing an Eye for Animation Staying on Point Chapter 3: Modern Principles of Interactive Animation Have a Known Purpose Don’t Create Obstacles Avoid Animation That Becomes an Obstacle Keep Animations Flexible Be Quick, Be Readable: Timing Performance Matters Staying on Point Part II: Using Animation to Solve Design Problems Chapter 4: Using Animation to Orient and Give Context Create a Mental Model of What’s Out of View Orient Interface Layers with Animation Orient the User to Off-Screen Objects with Animation Guide Tasks Inform Context Changes Animate Context Changes in Content Animate Context Changes in Interactions Staying on Point Chapter 5: Using Animation to Direct Focus and Attention Direct Attention to the Most Important Content Direct the Eye with Motion Think Eye Flow Hold Attention with Visual Continuity Attract Attention with Contrast in Animation Staying on Point Chapter 6: Using Animation to Show Cause and Effect Guide Tasks by Hinting at Affordances Cue by Exposing Additional Actions Cue the Onboarding Process with Animation Preview the Effect of an Action Handle Errors with Cause-and-Effect Animations Confirm an Action’s Effect Staying on Point Chapter 7: Using Animation for Feedback Animate Effective Error Messages Visually Confirm Tasks Without Losing Your Place Loader Animations That Convey Progress Contextually Fit Loader Animations, Not Generic Spinners Make Waiting Go by Faster Staying on Point Chapter 8: Using Animation to Demonstrate Demonstrate Functionality Demonstrate with Animations in the Onboarding Process Show Personality and Purpose Animate Conceptual Illustrations Staying on Point Chapter 9: Using Animation to Express Your Brand How Your Brand Moves Tells Its Story Defining Your Brand in Motion from the Bottom Up The Motion Audit Evaluate Your Existing Animation’s Design Evaluate Your Existing Animation’s Purpose Define Your Brand in Motion from the Top Down The Words You Use to Describe Your Brand Referencing Motion from Real Life Staying on Point Part III: ANIMATION IN YOUR WORK AND PROCESS Chapter 10: Where Animation Fits in Your Design Process Starting the Animation Discussion Early in Your Process Identifying Where Animation Could Be Most Helpful Sketching and Storyboarding Animation Ideas The Purpose of Storyboards When to Use Storyboards Do You Have to Use Storyboards for Interface Animation? Create Animation Prototypes When to Use Animation Prototypes Animation in Your Style Guide Why Document Animation? Always Communicate Staying on Point Chapter 11: Prototyping Your Animation Ideas Low Fidelity: Sketches and Storyboards Medium to High Fidelity: Motion Comps High Fidelity: Interactive Prototypes Prototyping Web Animation in RWD How Many Prototypes Should You Make? Staying on Point Chapter 12: Animating Responsibly Your Brain on Animation Animation and Vestibular Disorders Animation, Epilepsy, and Migraines Animation and Motor Control Animation and Screen Readers The WCAG on Animation Progressive Enhancement and Animation Staying on Point Conclusion Index Acknowledgments About the Author Footnote
Donate to keep this site alive
To access the Link, solve the captcha.
1. Disable the AdBlock plugin. Otherwise, you may not get any links.
2. Solve the CAPTCHA.
3. Click download link.
4. Lead to download server to download.