Digital Heritage Reconstruction Using Super-resolution and Inpainting
- Length: 170 pages
- Publication Date: 2016-12-12
Game Programming in C++: Creating 3D Games
- Length: 528 pages
- Publication Date: 2018-04-07
Implementing Service Level Objectives: A Practical Guide to SLIs, SLOs, and Error Budgets
by Alex Hidalgo
- Length: 394 pages
- Publication Date: 2020-09-08
VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4
- Length: 348 pages
- Publication Date: 2020-08-25
Intuitive Understanding of Kalman Filtering with MATLAB
- Length: 248 pages
- Publication Date: 2020-09-07
Python Workout: 50 Essential Exercises
- Length: 260 pages
- Publication Date: 2020-04-14
Game Programming with Unity and C#: A Complete Beginner’s Guide
- Length: 597 pages
- Publication Date: 2020-07-08
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
- Length: 214 pages
- Publication Date: 2018-05-09
The Art of Game Design: A Book of Lenses, 3rd Edition
by Jesse Schell
- Length: 654 pages
- Publication Date: 2019-08-27
Data Analytics Applications in Gaming and Entertainment
- Length: 306 pages
- Publication Date: 2019-06-28