Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation
by Roland Hess
- Length: 312 pages
- Publication Date: 2011-06-27
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide
- Length: 676 pages
- Publication Date: 2004-04-08
Secrets of Corel Painter Experts: Tips, Techniques, and Insights for Users of All Abilities
- Length: 336 pages
- Publication Date: 2010-10-14
New Creative Collage Techniques: How to Make Original Art Using Paper, Color and Texture
by Nita Leland
- Length: 160 pages
- Publication Date: 2011-10-21
How to Cheat in 3ds Max 2009: Get Spectacular Results Fast
- Length: 232 pages
- Publication Date: 2008-05-08
Artificial Intelligence for Games, 2nd Edition
- Length: 896 pages
- Publication Date: 2009-08-20
Hybrid Animation: Integrating 2D and 3D Assets
- Length: 293 pages
- Publication Date: 2010-04-26
Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation
- Length: 456 pages
- Publication Date: 2011-11-21
Collage with Color: Create Unique, Expressive Collages in Vibrant Color
- Length: 128 pages
- Publication Date: 2005-10-01
Unity 3.x Game Development Essentials
- Length: 488 pages
- Publication Date: 2011-12-20