Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels
- Length: 232 pages
- Edition: 1
- Language: English
- Publisher: CRC Press
- Publication Date: 2022-12-07
- ISBN-10: 1032059001
- ISBN-13: 9781032059006
- Sales Rank: #0 (See Top 100 Books)
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery.
The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed.
Features:
- Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games
- Analyzes various VNs and choice-based games that use these successful techniques
- Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs
Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.
CHAPTER 1 ◾ In Less Than 10 Years… CHAPTER 2 ◾ Choice-Based Games and Visual Novels CHAPTER 3 ◾ Visual Novel Genres and Platforms CHAPTER 4 ◾ The Visual Novel Audience CHAPTER 5 ◾ The Story Delivery of Visual Novels CHAPTER 6 ◾ The "Novel" Part of "Visual Novel": Perfecting Prose CHAPTER 7 ◾ Designing Branching Narratives: Choices, Variables, and Relationships CHAPTER 8 ◾ Choice and Consequence Design: Actions and Reactions CHAPTER 9 ◾ Character Development and Routes: Writing MCs and NPCs CHAPTER 10 ◾ Dialogue in Visual Novels and Choice-Based Games: Choose Your Words Carefully CHAPTER 11 ◾ Writing for VN and Other Choice-Based Apps CHAPTER 12 ◾ Developing Your Own Visual Novels and Choice-Based Games: A Quick Guide CHAPTER 13 ◾ Resources, Planning, and Processes
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