Beyond Accessibility Compliance: Building the Next Generation of Inclusive Products
- Length: 164 pages
- Edition: 1
- Language: English
- Publisher: Apress
- Publication Date: 2022-12-22
- ISBN-10: 1484279476
- ISBN-13: 9781484279472
- Sales Rank: #2394370 (See Top 100 Books)
Take a deep look at accessibility as it applies to mobile and wearables. This book covers topics within the accessibility domain that are rarely covered or understood, despite the fact that nearly half of the world’s population uses smartphones. Moreover, by 2025, 72% of smartphone users are expected to only use smartphones to access the internet. And yet, accessibility is often an afterthought instead of a core principle of product development. This book changes that.
You will begin by exploring the current landscape and policy frameworks, looking at the software product lifecycle and how to embed inclusion from the start. You’ll learn the nuances of mobile accessibility as it applies to mobile devices, wearables, and IoT. From there you’ll move onto automated testing, accessibility and inclusion, and the next frontiers of emerging technology including AR and VR. There will be notes at the end of programming examples to help those in orthogonal roles, such as project management, understand the basics and the language to better communicate with their engineering counterparts.
Over 1 billion people in the world live with some form of disability so it’s imperative you devise a comprehensive game plan to make your digital products accessible for all. Beyond Accessibility Compliance is your guide to understanding the current landscape of assistive technology and how emerging techniques are changing the way we think about personalization and accessibility.
What You’ll Learn
- See how people with the most common forms of disabilities use digital products
- Review the basics of the product development lifecycle and how to embed accessibility
- Explore tangible answers as to how accessibility pertains to unique roles
- Understand the difference between compliance and usability
- Make data visualizations accessible for blind users
- Implement code-level changes to address gaps in accessibility
- Build a campus programs and course material inclusive for people with disabilities
Who This Book Is For
Current developers, designers, and others building technology products with basic knowledge of front-end development. This book is also suitable for students in computer science, engineering, HCI, and related fields. Sections that are not engineering-specific are applicable to design, user research, communication, and business students who are looking to pursue careers in technology.
Table of Contents About the Author About the Technical Reviewer Foreword by Mike Shebanek, Meta Foreword by Larry Goldberg, XR Access Acknowledgments Introduction Chapter 1: The Billion People Question What Is a Disability? What Is Accessibility? What Is Inclusion? What Is the Difference? Power in Numbers The Rich History of Innovation Inspired by People with Disabilities Policy and Regulations Case Study: Data Visualization for the Blind Step 1: How Do We Summarize the Information Without a Visual Representation? Step 2: How Do We Let the User Dive Deeper into the Data at Points of Interest? Step 3: Why Do We Need a Chart on the Screen If the User Is Blind? Step 4: Why a Dedicated, Full-Screen Experience? Step 5: What Are the Options for Customization? Step 6: How Else Can We Make This Better? Case Study Takeaway The Greatest Challenge Mobile Focus Summary Chapter 2: The Chicken or the Egg? Measuring Impact What About Products Already on the Market? Note on Roughly Quantifying Overhead of Audits Summary Chapter 3: The Basics: Functional User Needs and Common Solutions User Needs by Type of Disability and Examples of Assistive Technologies People with Visual Impairments Alternative Text Image Processing and Machine Learning in Action Meaningful Sequence, Grouping, and Hierarchy Dynamic Sizing Colors Alone Are Not Used to Convey Meaning Links and Other Actions That Lead to Context Change Have Clear Descriptions An Auto-playing Video or Audio Should Not Interfere with the Screen Reader Synchronized Video Content Has Audio Descriptions Beyond Compliance People with Hearing Impairment Audio and Video Content Include Captions Sound Cues Alone Are Not Used to Convey Meaning Beyond Compliance Case Study: Transcripts and Captions People with Cognitive Impairment Content Is Organized, Digestible, and Consistent Timeouts or Limits on Interactions Are Adjustable Animations, Complex Language, and Auto-updating Content Can Be Turned Off or Paused Instructions and Errors on Forms Are Presented as Text, and in Context Captcha and Other Authentication Methods Have Alternatives Focus Indicator Is Visible Beyond Compliance People with Speech Impairment Primarily Voice Input Applications Provide Alternative Ways of Interaction Beyond Compliance People with Mobility Impairment All Content Is Accessible Through a Keyboard Motion Actuation, Pointer Focus, or Activation Is Reversible Beyond Compliance Everyone Avoid Using Jargon or Unnecessarily Complicated Language Adhere to Global Settings Allow Users to Provide Feedback Summary Chapter 4: Gameplan Addressing Existing Issues The Software Product Lifecycle: Embedding Inclusion Product Management User Research and Insights Project Management Design Creativity and Common Sense Before Rules When in Doubt, Use Standard Patterns Avoid Custom Experiences Based on Assistive Technology Use Consider the Broadest Possible Use Case Handle Loading States Effectively Don’t Overuse Modals, Tooltips, and Popups Accessibility Never Gets in the Way of Good Design Multiple Use Cases Represented in Deliverables Design Plugins Engineering When in Doubt, Use System Defaults Engineering Practices Customer Experience Marketing Testing Procurement Leadership and Business Stakeholders Legal, Privacy, and Security Accessibility Team or Consultants Education and Evangelism Community Innovation Accessibility Champions/Ambassadors When Are We Done? Summary Chapter 5: Nuances of Mobile Accessibility Limited Documentation and Guidelines Fragmentation Smaller Screen Sizes and Conflicting Guidelines Orientation Release Cycles and Long-Tail Adoption Haptics and Other Sensors Data Usage Two-Way Scrolling Case Study: Indoor and Outdoor Wayfinding Case Study: Floating Action Buttons Case Study: Ephemeral Experiences Implementation Summary Chapter 6: We Built It, Now What? Automated Testing Scanners Manual Testing Evaluating Third-Party Testing Vendors Customer Service: How to Help Customers and Escalate Critical Issues Summary Chapter 7: The Next Frontier – Expanding the Definition of Accessibility A Day in the Life: 2040 Performance, Localization, and Financial Accessibility Technical Performance Localization Multimodal Input and Output Interoperability and the Role of Platforms Mindset Summary Index
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