Beginning Rust: Get Started with Rust 2021 Edition, 2nd Edition
- Length: 433 pages
- Edition: 2
- Language: English
- Publisher: Apress
- Publication Date: 2021-12-16
- ISBN-10: 1484272072
- ISBN-13: 9781484272077
- Sales Rank: #2106040 (See Top 100 Books)
Learn to program with Rust 2021 Edition, in an easy, step-by-step manner on Unix, the Linux shell, macOS, and the Windows command line. As you read this book, you’ll build on the knowledge you gained in previous chapters and see what Rust has to offer.
Beginning Rust starts with the basics of Rust, including how to name objects, control execution flow, and handle primitive types. You’ll see how to do arithmetic, allocate memory, use iterators, and handle input/output. Once you have mastered these core skills, you’ll work on handling errors and using the object-oriented features of Rust to build robust Rust applications in no time.
Only a basic knowledge of programming in C or C++ and familiarity with a command console are required. After reading this book, you’ll be ready to build simple Rust applications.
What You Will Learn
- Get started programming with Rust
- Understand heterogeneous data structures and data sequences
- Define functions, generic functions, structs, and more
- Work with closures, changeable strings, ranges and slices
Use traits and learn about lifetimes
Who This Book Is For
Those who are new to Rust and who have at least some prior experience with programming in general: some C/C++ is recommended particularly.
Cover Front Matter 1. Getting Started 2. Doing Arithmetic and Writing More Code 3. Naming Objects 4. Controlling Execution Flow 5. Using Data Sequences 6. Using Primitive Types 7. Enumerations and Matching 8. Using Heterogeneous Data Structures 9. Defining Functions 10. Defining Generic Functions and Types 11. Allocating Memory 12. Data Implementation 13. Defining Closures 14. Using Changeable Strings 15. Ranges and Slices 16. Using Iterators 17. Input/Output and Error Handling 18. Data Encapsulation 19. Using Traits 20. Object-Oriented Programming 21. Standard Library Collections 22. Ownership, Moves, and Copies 23. Borrowing and Lifetimes 24. More About Lifetimes Back Matter
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