Beginning iOS Programming with Swift and SwiftUI: Learn to build a real world app from scratch
- Length: 821 pages
- Edition: 1
- Language: English
- Publisher: AppCoda Limited
- Publication Date: 2021-10-26
- ISBN-10: B09KH6SRYM
- Sales Rank: #342384 (See Top 100 Books)
Learn to build a real world app for iOS from scratch using Swift and SwiftUI. All content and source code support Xcode 13, iOS 15 & Swift 5.5.
This book covers everything you need to learn for iOS app development. Remember, Swift is just a programming language. To develop an iOS app, you need to learn far more than that. SwiftUI is an essential UI frameworks you need to learn.
With step by step explanation, the book walks you through how you can build complex UI using SwiftUI. On top of the UI frameworks, this book will teach you how to program in Swift, work with Xcode 13 and master the essential APIs provided by the iOS 15 SDK. Most importantly, it takes you every step of the way from an idea to building a real world app on App Store.
What You will Learn
You’ll first learn the basics of Swift and SwiftUI. Then you’ll start to prototype a real world app and build it from scratch. Each chapter you’ll learn how to use the iOS APIs to build some features. After going through the whole book, you’ll have a real app. During the process, you will learn how to exhibit data in list views, design UI using Stack Views, create animations, work on maps, build an adaptive UI, save data in local database, upload data to iCloud, use TestFlight to arrange beta test, etc.
This new book features a lot of hands-on exercises and projects. You will get the opportunities to write code, fix bugs and test your app. Although it involves a lot of work, it will be a rewarding experience. I believe it will allow you to master Swift 5.5, Xcode 15, and iOS 15 programming. Most importantly, you will be able to develop an app and release it on App Store.
Who is this book for
This book is written for beginners without any prior programming experience and those who want to learn Swift programming. Whether you are a programmer who wants to learn a new programming language or a designer who wants to turn your design into an iOS app or an entrepreneur who wants to learn to code, this book is written for you.
What’s included
Other than the ebook, all the source code is available for download. Also, you are free to use the code in your own project (personal/commercial).
Preface Chapter 1 - The Development Tools, the Learning Approach, and the App Idea Chapter 2 - Your First Taste of Swift with Playgrounds Chapter 3 - Hello World! Build Your First App in Swift Chapter 4 - Hello World App Explained Chapter 5 - Introduction to Auto Layout Chapter 6 - Designing UI Using Stack Views Chapter 7 - Introduction to Prototyping Chapter 8 - Creating a Simple Table-based App Chapter 9 - Customize Table Views Using Prototype Cell, Diffable Data Source and Dark Mode Chapter 10 - Displaying Alerts with UIAlertController and Handling Table View Selection Chapter 11 - Object Oriented Programming, Project Organization and Code Documentation Chapter 12 - Table Row Deletion, Swipe for Actions, Activity Controller and MVC Chapter 13 - Introduction to Navigation Controller and Segue Chapter 14 - Detail View Enhancement and Navigation Bar Customization Chapter 15 - Navigation Bar Customization, Extensions and Dynamic Type Chapter 16 - Working with Maps Chapter 17 - Basic Animations, Visual Effects and Unwind Segues Chapter 18 - Working with Static Table Views, Camera and NSLayoutConstraint Chapter 19 - Working with Core Data Chapter 20 - Search Bar and UISearchController Chapter 21 - Building Walkthrough Screens with UIPageViewController and Container Views Chapter 22 - Exploring Tab Bar Controller and Storyboard References Chapter 23 - Getting Started with WKWebView and SFSafariViewController Chapter 24 - Exploring CloudKit Chapter 25 - Localizing Your App to Reach More Users Chapter 26 - Deploying and Testing Your App on a Real iOS Device Chapter 27 - Beta Testing with TestFlight and CloudKit Production Deployment Chapter 28 - Submit Your App to App Store Chapter 29 - Adopting 3D Touch, Haptic Touch and Context Menus Chapter 30 - Developing User Notifications in iOS Appendix - Swift Basics
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