Adobe Animate Classroom in a Book (2022 release)
- Length: 464 pages
- Edition: 1
- Language: English
- Publisher: Adobe Press
- Publication Date: 2022-03-03
- ISBN-10: 0137623585
- ISBN-13: 9780137623587
- Sales Rank: #460722 (See Top 100 Books)
The 2022 release of Adobe Animate provides significant new controls for animation with puppet warping and improvements to layer parenting, and enhancements to paint brush preferences and symbol options. Learn to use the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap images. Work with a more robust set of playback options for graphic symbols that provides total control over looping. Quickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD video. Seamless collaboration through Adobe Creative Cloud makes Adobe Animate the ideal development environment for creative animation and multimedia.
The fastest, easiest, most comprehensive way to learn Adobe Animate
Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does―an official training series from Adobe, developed with the support of Adobe product experts.
Adobe Animate Classroom in a Book (2022 release) contains 11 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to:
- Downloadable lesson files you need to work through the projects in the book
- Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step
What you need to use this book: Adobe Animate (2022 release) software, for either Windows or macOS. (Software not included.)
Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.
Cover Page Title Page Copyright Page Where are the Lesson Files? Contents at a glance Contents Getting Started About Classroom in a Book What’s new Prerequisites Installing Animate Online content How to use the lessons Additional resources Adobe Authorized Training Centers About the Author 1. Getting Acquainted Starting Adobe Animate and opening a file Understanding document types and creating a new document Getting to know the workspace Working with the Library panel Understanding the Timeline panel Organizing layers in a timeline Using the Properties panel Using the Tools panel Adding layer effects Undoing steps in Animate Previewing and exporting your movie Modifying the content and Stage Saving your movie Review questions Review answers 2. Creating Graphics and Text Getting started Understanding strokes and fills Creating shapes Making selections Editing shapes Using variable-width strokes Organizing your drawing Creating curves Using brushes Using gradient fills Using transparency to create depth About symbols Creating symbols Managing symbol instances Applying filters for special effects Creating and editing text Aligning and distributing objects Sharing your final project Collaborating with the Assets panel Review questions Review answers 3. Animating Symbols with Motion Tweens Getting started About animation Understanding the project file Animating position Changing the pacing and timing Animating transparency Animating filters Animating transformations Editing multiple frames Changing the path of the motion Swapping tween targets Creating nested animations Easing Frame-by-frame animation Animating 3D motion Exporting your final movie Review questions Review answers 4. Advanced Motion Tweening Getting started About the Motion Editor Understanding the project file Adding motion tweens Editing property curves Viewing options for the Motion Editor Copying and pasting curves Adding complex eases Review questions Review answers 5. Layer Parenting and Classic Tweens Getting started Layer parenting Using classic tweens Graphic symbols for lip-syncing dialogue Review questions Review answers 6. Puppet Warping Getting started What is puppet warping? Using the Asset Warp tool Editing your rig Animating your rig Rigs with branching joints Warp options Propagating rig edits Single joints Review questions Review answers 7. Inverse Kinematics with Bones Getting started Character animation with inverse kinematics Creating the pedaling cycle Disabling and constraining joints Adding poses Inverse kinematics with shapes Simulating physics with springiness Tweening automatic rotations Rig mapping Review questions Review answers 8. Animating the Camera Animating camera moves Getting started Using the camera Creating depth Attaching layers to the camera for fixed graphics Exporting your final movie Review questions Review answers 9. Animating Shapes and Using Masks Getting started Animating shapes Understanding the project file Creating a shape tween Changing the pace Adding more shape tweens Creating a looping animation Using shape hints Previewing animations with onion skinning Animating color Creating and using masks Animating the mask and masked layers Easing a shape tween Review questions Review answers 10. Creating Interactive Navigation Getting started About interactive movies ActionScript and JavaScript Creating buttons Preparing the timeline Creating destination keyframes Navigating the Actions panel Adding JavaScript interactivity with the Actions panel wizard Creating the “Shop now” button Playing animation at the destination Animated buttons Review questions Review answers Next steps Index 11. Bonus Lesson: Working with Sound and Video Getting started Understanding the project file Using sounds Understanding video Using Adobe Media Encoder CC Understanding encoding options Playing back external video in your project Adding the zoo director Next steps Review questions Review answers
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