Unity 3.x Game Development by Example Beginner’s Guide
- Length: 408 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2011-09-23
- ISBN-10: 1849691843
- ISBN-13: 9781849691840
- Sales Rank: #2846628 (See Top 100 Books)
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that’s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you’ve ever wanted to develop games, but have never felt “smart” enough to deal with complex programming, this book is for you. It’s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Table of Contents
Chapter 1: That’s One Fancy Hammer!
Chapter 2: Let’s Start with the Sky
Chapter 3: Game 1: Ticker Taker
Chapter 4: Code Comfort
Chapter 5: Game #2: Robot Repair
Chapter 6: Game #2: Robot Repair Part 2
Chapter 7: Don’t Be a Clock Blocker
Chapter 8: Ticker Taker
Chapter 9: Game #3: The Break-Up
Chapter 10: Game #3: The Break-Up Part 2
Chapter 11: Game #4: Shoot the Moon
Chapter 12: Action!
Appendix: References
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