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- Publication Date: 2020-12-30
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- Publication Date: 2020-02-03
Gamer Trouble: Feminist Confrontations in Digital Culture
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- Publication Date: 2020-04-21
The Essentials of Technical Communication, 5th Edition
- Length: 448 pages
- Publication Date: 2020-11-06
Against Flow: Video Games and the Flowing Subject
- Length: 328 pages
- Publication Date: 2021-04-13
Ethics of Computer Gaming: A Groundwork
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- Publication Date: 2022-01-10
UX Research Methods for Media and Communication Studies: An Introduction to Contemporary Qualitative Methods
- Length: 216 pages
- Publication Date: 2022-02-15
Underground: The Secret Life of Videocassettes in Iran
by Blake Atwood
- Length: 264 pages
- Publication Date: 2021-09-28
Combating Fake News with Computational Intelligence Techniques
- Length: 448 pages
- Publication Date: 2021-12-16
Intersectional Automations: Robotics, AI, Algorithms, and Equity
by Chloé L. Nurik, Christopher M. Cox, Jamie Foster Campbell, Joep Bouma, Jordan Canzonetta, Julia A. Empey, Kim Sawchuk, Kristina M. Green, Madelaine Ley, Maude Gauthier, Nathan Rambukkana, Nikila Lakshmanan, Scott DeJong, Sebastián Gómez, tobias c. van Veen
- Length: 282 pages
- Publication Date: 2021-06-29