Realistic Asset Creation with Adobe Substance 3D: Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager
- Length: 486 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2022-11-30
- ISBN-10: 1803233400
- ISBN-13: 9781803233406
- Sales Rank: #955372 (See Top 100 Books)
Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book
Key Features
- Find out how to use Adobe Substance 3D swiftly and with little prior knowledge
- Use a variety of interactive projects to get familiar with the fundamentals
- Create better career prospects for yourself by mastering 3D design with a single comprehensive guide
Book Description
Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!
This practical guide doesn’t bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.
By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
What you will learn
- Discover Substance 3D Painter, Designer, and Stager through easy projects
- Assemble 3D scenes and set up assets, materials, lights, and cameras
- Explore the innovative 3D assets library and learn how to digitize your 3D assets
- Texture your 3D assets with advanced brushes and Smart Materials
- Use and blend a variety of nodes in Adobe Substance 3D Designer
- Create and export materials using Adobe Substance 3D Sampler
Who this book is for
This book is for game designers, 3D generalists, and design students. If you’re looking to get started in your 3D career or planning to join 3D generation, then you’ll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.
Realistic Asset Creation with Adobe Substance 3D Contributors About the author About the reviewers Preface Who this book is for What this book covers To get the most out of this book Download the example files Download the color images Conventions used Get in touch Share Your Thoughts Download a free PDF copy of this book Chapter 1: Getting Started with Adobe Substance 3D Painter Technical requirements What is texel density? Creating texture lists and ID maps in Adobe Substance 3D Painter Creating texture sets Creating ID maps with vertex color Baking textures in Adobe Substance 3D Painter Summary Chapter 2: Working with Assets in Adobe Substance 3D Painter Familiarizing ourselves with the Assets panel Importing resources and creating custom tabs in the Assets panel Importing resources Creating custom tabs inside the Assets panel Understanding the different types of assets in the Assets panel Applying assets to 3D meshes Using normal maps to apply assets Changing the Brush attributes Using alpha maps to apply assets Summary Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter Understanding the layer stack in Adobe Substance 3D Painter Type of layers Paint layer Viewmode Actions Applying materials to 3D models and meshes in Adobe Substance 3D Painter UV projection Fill (match per UV Tile) Tri-planar projection Planar projection Spherical projection Cylindrical projection Warp projection Applying materials on 3D models using ID maps in Adobe Substance 3D Painter Creating LED lights in Substance Painter Creating a television screen in Adobe Substance Painter Summary Chapter 4: Working with Masks in Adobe Substance 3D Painter Creating complex masks in Adobe Substance 3D Painter Creating planar masks in Substance Painter Summary Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter Applying bitmap textures in Adobe Substance 3D Painter Creating a 3D logo from scratch in Adobe Substance 3D Painter Making a custom brush in Adobe Substance 3D Painter Working with stencils and projection in Adobe Substance 3D Painter Using text, fonts, and the Clone and Smudge tools in Adobe Substance 3D Painter Summary Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter Creating a material or Smart Material from scratch in Adobe Substance 3D Painter Creating a material or Smart Material from an existing material in Adobe Substance 3D Painter Applying stickers and decals in Adobe Substance 3D Painter Adding an overall layer effect with the position map in Adobe Substance 3D Painter Adding an anchor point Using Position maps to add an overall dust effect on multi-Texture Set 3D models and 3D meshes Exporting textures from Adobe Substance 3D Painter Rendering in Adobe Substance 3D Painter using Iray Summary Chapter 7: Getting Started with Adobe Substance 3D Designer Substance Designer panels The Adobe Substance 3D Designer EXPLORER window Creating and closing a new package Creating and closing Substance graphs Importing and linking resources Deleting the resources Saving packages Exporting nodes as separate images Exporting Substance 3D Asset files Adobe Substance 3D Designer GRAPH window Atomic nodes Links Disabling nodes Manipulating 2D and 3D views Graph view toolbar The Substance Designer PROPERTIES panel Substance Designer 2D and 3D views 2D VIEW 3D VIEW The Substance Designer LIBRARY panel The Categories section The Content section Summary Chapter 8: Nodes in Adobe Substance 3D Designer Working with nodes and understanding the basics in Adobe Substance 3D Designer Atomic nodes Library nodes The Tile Generator node The Flood Fill node The Quad Transform node The Height Blend node The Curve node The Dirt and Dust nodes The Shape Mapper node The Shape Splatter node Histogram Scan Summary Chapter 9: Blending Modes in Adobe Substance 3D Designer Understanding the Transformation 2D node, the Levels node, and the grayscale height values Transformation 2D The Levels node Grayscale height values The Copy blending mode The Add and Subtract blending modes The Min (darkened) and Max (lightened) blending modes The Multiply and Divide blending modes The Screen and Soft Light blending modes The Add Sub and Overlay blending modes The Switch blending mode Summary Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer Creating the top and bottom profiles of the television shelf Creating the side profiles of the television shelf Creating the front doors of the television shelf Creating the door vents and knobs of the television shelf Creating Albedo Maps, Roughness Maps, and other textures for the television shelf Summary Chapter 11: Adobe 3D Sampler at a Glance Getting started with Adobe Substance 3D Sampler A – the top bar (the application menu bar) B – the left sidebar (the 2D modification tool) Settings panels C – VIEWER SETTINGS D – SHADER SETTINGS E – CHANNEL SETTINGS Assets panels F – The PROJECT and ASSETS panels Adobe Substance 3D Sampler viewports G – the 3D view H – the 2D view Right side panels and the toolbar I – the right sidebar J – the LAYERS panel K – the PROPERTIES panel Case study – creating a dirty old pavement Sharing and exporting materials Summary Chapter 12: Getting Started with Adobe Substance 3D Stager Understanding the UI Design mode Render mode Understanding the navigation controls Navigating with hotkeys Navigating with the toolbar Summary Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager Exploring Adobe Substance 3D Stager models Creating an isometric bedroom The Adobe Substance ACTIONS panel Exploring Adobe Substance 3D Stager materials and lights Adding materials Adding lights Collision-based transformation Summary Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager Importing Substance Painter and Designer files Setting up the camera Adding spotlights and environment lights Rendering the scene Summary Index Why subscribe? 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