Personalization and Collaboration in Adaptive E-Learning
- Length: 348 pages
- Edition: 1
- Language: English
- Publisher: IGI Global
- Publication Date: 2019-12-13
- ISBN-10: 1799814920
- ISBN-13: 9781799814924
- Sales Rank: #0 (See Top 100 Books)
As part of e-learning, adaptive systems are more specialized and focus on the adaptation of learning content and presentation of this content. An adaptive system focuses on how knowledge is learned and pays attention to the activities, cognitive structures, and context of the learning material. The adaptive term refers to the automatic adaptation of the system to the learner. The needs of the learner are borne by the system itself. The learner did not ask to change the parameters of the system to his own needs; it is rather the needs of the learner that will be supposed by the system. The system adapts according to this necessity.
Personalization and Collaboration in Adaptive E-Learning is an essential reference book that aims to describe the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner. By applying theoretical and practical aspects of personalization in adaptive systems and applications within education, this collection features coverage on a broad range of topics that include adaptive teaching, personalized learning, and instructional design. This book is ideally designed for instructional designers, curriculum developers, educational software developers, IT specialists, educational administrators, professionals, professors, researchers, and students seeking current research on comparative studies and the pedagogical issues of personalized and collaborative learning.
Cover Title Page Copyright Page Book Series Table of Contents Detailed Table of Contents Preface Acknowledgment Chapter 1: Concepts and Interactions of Personalization, Collaboration, and Adaptation in Digital Learning Chapter 2: The Pedagogy That Makes the Students Act Collaboratively and Open Educational Practices Chapter 3: Between Pedagogy and Andragogy Chapter 4: Learning Models, Collaborative Work, and Project Pedagogy Chapter 5: Towards a Model for Online Pedagogical Support Chapter 6: Technology, Creativity, and Learning Chapter 7: Learning Management Systems Chapter 8: Contribution of Ontologies and Utilities of Interoperability Standardization in E-Learning Chapter 9: A New Semantic Description for Multimedia and Learning Objects Chapter 10: Evaluating the Quality of Serious Games as Modern E-Learning Environments Chapter 11: Modelling and Designing the IMS-LD Models for Evaluation Space of a New Learning Management System Chapter 12: Implementing a Probabilistic Learner Model Into a Course Creation Application Chapter 13: Design, Modeling, and Implementation of the COPROLINE (Collaborative Project Online) System Chapter 14: Indexing Serious Games to Meet Adaptive E-Learning System Needs Chapter 15: Teaching Electricity Between Pedagogy and Technology Compilation of References About the Contributors Index
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