Calculus for Computer Graphics, 3rd Edition
- Length: 397 pages
- Edition: 3
- Language: English
- Publisher: Springer
- Publication Date: 2023-04-19
- ISBN-10: 3031281160
- ISBN-13: 9783031281167
- Sales Rank: #0 (See Top 100 Books)
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations.
This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Cover Front Matter 1. Introduction 2. Functions 3. Limits and Derivatives 4. Derivatives and Antiderivatives 5. Higher Derivatives 6. Partial Derivatives 7. Integral Calculus 8. Area Under a Graph 9. Arc Length and Parameterisation of Curves 10. Surface Area 11. Volume 12. Vector-Valued Functions 13. Vector Differential Operators 14. Tangent and Normal Vectors 15. Continuity 16. Curvature 17. Solving Differential Equations 18. Conclusion Back Matter
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