AutoCAD 2023 3D Modeling
- Length: 352 pages
- Edition: 1
- Language: English
- Publisher: Mercury Learning and Information
- Publication Date: 2022-06-30
- ISBN-10: 1683928504
- ISBN-13: 9781683928508
- Sales Rank: #0 (See Top 100 Books)
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for thispopular application. Use the companion CD to set up drawing exercises and projects and see all of the book’s figures including color. AutoCAD 2023 3D Modeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2023.
FEATURES:
- Provides new and seasoned users with step-by-step procedures on creating and modifying 3D modelsin both metric and imperial units
- Companion files can be used to set up in-text drawing exercises and projects and to see the book’s figures in color
The companion files are also available online by emailing the publisher with proof of purchase at [email protected].
Cover Title Copyright Contents Preface About the Book Chapter 1 AutoCAD 3D Basics 1.1 Regcognizng the 3D Environment 1.2 Looking to Your Model in the 3D Environment 1.2.1 Using Preset Views 1.2.2 Using ViewCube Practice 1-1: AutoCAD 3D Basics 1.3 Orbiting in AutoCAD 1.3.1 Orbit Command 1.3.2 Free Orbit 1.3.3 Continuous Orbit 1.4 Steering Wheel 1.4.1 Zoom Command 1.4.2 Orbit Command 1.4.3 Pan Command 1.4.4 Rewind Command 1.4.5 Center Command 1.4.6 Look Command 1.4.7 Up/Down Command 1.4.8 Walk Command 1.5 Visual Styles Practice 1-2 Orbit, Steering Wheel, and Visual Styles 1.6 What Is the User Coordinate System (UCS)? 1.7 Creating a New UCS by Manipulating the UCS Icon 1.8 Creating a New UCS Using UCS Command 1.8.1 3-Point Option 1.8.2 Origin Option 1.8.3 X / Y / Z Options 1.8.4 Named Option 1.8.5 The Rest of the Options 1.8.6 UCS Icon 1.9 DUCS Command 1.10 Two Facts About UCS and DUCS Practice 1-3: User Coordinate System Chapter Review Chapter Review Answers Chapter 2 Creating Solids 2.1 Introduction to Solids 2.2 Creating Solids Using Basic Shapes 2.2.1 Box Command 2.2.2 Cylinder Command 2.2.3 Cone Command 2.2.4 Sphere Command 2.2.5 Pyramid Command 2.2.6 Wedge Command 2.2.7 Torus Command 2.3 Editing Basic Solid Shapes Using Grips 2.4 Editing Basic Solid Shapes Using Quick Properties and Properties 2.5 3D Object Snap Practice 2-1: Basic Solid Shapes and 3D Object Snap 2.6 Using Boolean Functions 2.6.1 Union Command 2.6.2 Subtract Command 2.6.3 Intersect Command 2.6.4 Solid History 2.7 Using the Presspull Command Practice 2-2: Boolean Functions and Presspull 2.8 Subobjects and Gizmo 2.8.1 Culling 2.8.2 Selection Cycling 2.8.3 Selecting Using Preset Views 2.8.4 Using Gizmo Practice 2-3: Subobjects and Gizmo Project 2-1-M: Mechanical Project Using Metric Units Project 2-1-I: Mechanical Project Using Imperial Units Project 2-2-M: Architectural Project Using Metric Units Project 2-2-I: Architectural Project Using Imperial Units Project 2-3-M: Mechanical Project Using Metric Units Project 2-3-I: Mechanical Project Using Imperial Units Chapter Review Chapter Review Answers Chapter 3 Creating Meshes 3.1 What Are Meshes? 3.2 Mesh Basic Shapes 3.3 Manipulating Meshes Using Subobjects and Gizmo 3.4 Increase/Decrease Mesh Smoothness Practice 3-1 Mesh Basic Objects, Subobjects, and Gizmo 3.5 Converting 2D Objects to Meshes 3.5.1 Revolved Surface Command 3.5.2 Edge Surface Command 3.5.3 Ruled Surface Command 3.5.4 Tabulated Surface Command Practice 3-2: Converting 2D Objects to Meshes 3.6 Converting, Refining, and Creasing 3.6.1 Converting Legacy Surfaces or Solids to Meshes 3.6.2 Refining Meshes 3.6.3 Add or Remove Crease Practice 3-3: Converting, Refining, and Creasing 3.7 Mesh Editing Commands 3.7.1 Split Mesh Face 3.7.2 Extrude Face 3.7.3 Merge Faces 3.7.4 Closing a Hole in a Mesh 3.7.5 Collapse a Face or Edge 3.7.6 Spin Triangular Face Practice 3-4 Mesh Editing Commands Project 3-1-M: Project Using Metric Units Project 3-1-I: Project Using Imperial Units Chapter Review Chapter Review Answers Chapter 4 Creating Surfaces 4.1 Introduction to Surfaces 4.2 Creating Planar Surface and Network Surface 4.2.1 Planar Surface 4.2.2 Network Surface Practice 4-1: Creating Planar and Network Surfaces 4.3 Using Blend, Patch, and Offset Commands 4.3.1 Blend Command 4.3.2 Patch Command 4.3.3 Offset Command Practice 4-2: Blend, Patch, and Offset Commands 4.4 How to Edit Surfaces 4.4.1 Fillet Command 4.4.2 Trim Command 4.4.3 Untrim Command 4.4.4 Extend Command 4.4.5 Sculpt Command 4.4.6 Editing Surfaces Using the Grips Practice 4-3: How to Edit Surfaces Practice 4-4: Fillet and Grips Editing 4.5 Project Geometry 4.5.1 Using Project to UCS 4.5.2 Using Project to View 4.5.3 Using Project to 2 Points Practice 4-5 Project Geometry 4.6 Creating NURBS Surfaces Practice 4-6 NURBS Creation and Editing Chapter Review Chapter Review Answers Chapter 5 Creating Complex Solids and Surfaces 5.1 Introduction 5.2 3D Polyline as a Path 5.3 Helix as a Path 5.3.1 Axis Endpoint Option 5.3.2 Turns Option 5.3.3 Turn Height Option 5.3.4 Editing Helix Using Grips Practice 5-1: Drawing 3D Polyline and Helix 5.4 Using Extrude Command 5.4.1 Create an Extrusion Using Height 5.4.2 Create an Extrusion Using Direction 5.4.3 Create an Extrusion Using Path 5.4.4 Create an Extrusion Using Taper Angle Practice 5-2 A: Using Extrude Command Practice 5-2 B: Using Extrude Command-Differentiate Between Direction, and Taper Angle 5.5 Using Loft Command 5.5.1 Lofting Using Guides 5.5.2 Lofting Using Path 5.5.3 Lofting Using Cross Sections Only Practice 5-3: Using Loft Command 5.6 Using Revolve Command Practice 5-4 Using Revolve Command 5.7 Using Sweep Command 5.7.1 Alignment Option 5.7.2 Base Point Option 5.7.3 Scale Option 5.7.4 Twist Option Practice 5-5A: Using Sweep Command Practice 5-5B: Using Sweep Command 5.8 Editing Solid and Surfaces Using the Four Commands 5.8.1 Using Grips 5.8.2 Using Quick Properties 5.8.3 Using Properties 5.9 DELOBJ System Variable Project 5-1-M: Project Using Metric Units Project 5-1-I: Project Using Imperial Units Chapter Review Chapter Review Answers Chapter 6 Solid Editing Commands 6.1 Introduction 6.2 Extruding Solid Faces 6.3 Tapering Solid Faces Practice 6-1 Extruding and Tapering Solid Faces 6.4 Moving Solid Faces 6.5 Copying Solid Faces Practice 6-2 Moving and Copying Solid Faces 6.6 Offsetting Solid Faces 6.7 Deleting Solid Face Practice 6-3 Offsetting and Deleting Solid Faces 6.8 Rotating Solid Faces 6.9 Coloring Solid Faces Practice 6-4 Rotating and Coloring Solid Faces 6.10 Extracting Solid Edges 6.11 Extract Isolines 6.12 Imprinting Solids 6.13 Coloring Solid Edges 6.14 Copying Solid Edges 6.15 Offsetting Solid Edges Practice 6-5: All Solid Edges Functions 6.16 Separating Solids 6.17 Shelling Solids Practice 6-6 Separating and Shelling Solid 6.18 Finding Interference Between Solids Practice 6-7: Finding Interference Between Solids Chapter Review Chapter Review Answers Chapter 7 3D Modifying Commands 7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo 7.1.1 3D Move Command 7.1.2 3D Rotate Command 7.1.3 3D Scale Command 7.2 Mirroring in 3D 7.2.1 XY, YZ, and ZX Options 7.2.2 3 Points Option 7.2.3 Last Option 7.2.4 Object, Z-axis, View Options Practice 7-1: Mirroring in 3D 7.3 Arraying in 3D Practice 7-2: Arraying in 3D 7.4 Aligning Objects in 3D 7.5 Filleting Solid Edges 7.5.1 Chain Option 7.5.2 Loop Option 7.6 Chamfering Solid Edges Practice 7-3 Aligning, Filleting, and Chamfering Project 7-1-M Project Using Metric Units Project 7-1-I Project Using Imperial Units Chapter Review Chapter Review Answers Chapter 8 Converting and Sectioning 8.1 Introduction to Converting 3D Objects 8.2 Converting 2D and 3D Objects to Solids 8.2.1 Thicken Command 8.2.2 Convert to Solid Command 8.3 Converting 2D and 3D Objects to Surfaces 8.3.1 Convert to Surface Command 8.3.2 Explode Command 8.4 Conversion Between Objects—Conclusion Practice 8-1: Converting Objects 8.5 Introduction to Sectioning in 3D 8.6 Sectioning Using the Slice Command Practice 8-2 Slicing Objects 8.7 Sectioning Using the Section Plane Command 8.7.1 Select a Face Method 8.7.2 Draw Section Option 8.7.3 Orthographic Option 8.7.4 Type Option 8.7.5 Section Plane Type Options 8.7.6 Section Plane Grips 8.7.7 Adding Jog to an Existing Section Plane 8.7.8 Live Section Command 8.7.9 Generate Section Command Practice 8-3: Using Section Plane Command 8.8 Sectioning Using the Flatshot Command Practice 8-4: Using the Flatshot Command Chapter Review Chapter Review Answers Chapter 9 Printing in 3D and 3D DWF 9.1 Named Views and 3D 9.2 3D and Viewport Creation Practice 9-1 View and Viewport with 3D 9.3 Model Documentation—Introduction 9.4 Model Documentation—Create Base View 9.5 Model Documentation—Create Projected View 9.6 Model Documentation—Create Section View 9.7 Model Documentation—Section View Style 9.7.1 Identifier and Arrows Tab 9.7.2 Cutting Plane Tab 9.7.3 View Label Tab 9.7.4 Hatch Tab 9.8 Model Documentation—Create Detail View 9.9 Model Documentation—Detail View Style 9.9.1 Identifier Tab 9.9.2 Detail Boundary Tab 9.9.3 View Label Tab 9.10 Model Documentation—Editing View 9.11 Model Documentation—Editing Components 9.12 Model Documentation—Updating Views 9.13 Model Documentation—Drafting Standards 9.14 Model Documentation—Annotation Monitor Practice 9-2 Model Documentation Chapter Review Chapter Review Answers Chapter 10 Cameras and Lights 10.1 Introduction 10.2 How to Create a Camera 10.3 How to Control a Camera 10.3.1 Camera Preview Dialog Box 10.3.2 Grips 10.3.3 Front and Back Clipping Planes 10.3.4 Camera Display and Camera Tool Palette Practice 10-1 Creating and Controlling Cameras 10.4 Introducing Lights 10.5 Inserting Point Light 10.5.1 Name 10.5.2 Intensity Factor 10.5.3 Status 10.5.4 Photometry 10.5.5 Shadow 10.5.6 Attenuation 10.5.7 Filter Color 10.5.8 Exit 10.5.9 Target Point Light 10.6 Inserting Spot Light 10.6.1 Hotspot Option 10.6.2 Falloff Option 10.7 Inserting Distant Light 10.8 Dealing with Sunlight 10.9 Inserting Web Light 10.9.1 Web Option 10.10 Editing Lights 10.11 Dealing with Premade Lights 10.12 What Is “Lights in Model”? Practice 10-2 Creating and Controlling Lights Chapter Review Chapter Review Answers Chapter 11 Material, Rendering, Visual Style, and Animation 11.1 Introducing Materials in AutoCAD 11.2 Material Browser 11.3 Methods to Assign Material to Objects and Faces 11.3.1 Using Drag-and-Drop 11.3.2 After Selecting an Object, Right-Click Material 11.3.3 Using Attach by Layer Command 11.3.4 Removing Assigned Materials 11.4 Material Mapping 11.4.1 Planar Mapping 11.4.2 Box Mapping 11.4.3 Cylindrical and Spherical Mapping 11.4.4 Copying and Resetting Mapping Practice 11-1 Dealing with Materials 11.5 Create New Material Library and Category 11.6 Create Your Own Material 11.6.1 Reflectivity 11.6.2 Transparency 11.6.3 Cutouts 11.6.4 Self-Illumination 11.6.5 Bump 11.6.6 Tint Practice 11-2 Creating Your Own Material 11.7 Render in AutoCAD 11.7.1 Render Preset 11.7.2 Render Duration 11.7.3 Lights and Materials 11.8 Render Environment and Exposure 11.8.1 Environment 11.8.2 Exposure 11.8.3 Render Window 11.8.4 Render in Cloud 11.8.5 Render Gallery Practice 11-3 Dealing with Rendering 11.9 What Visual Style Is and How to Create It? 11.9.1 Face Settings 11.9.2 Lighting 11.9.3 Environment Settings 11.9.4 Edge Settings 11.10 3D Graphics Technical Preview Practice 11-4 Creating Visual Styles 11.10 Animaion Practice 11-5 Creating Animation Chapter Review Chapter Review Answers Index
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