An AGI Brain for a Robot
- Length: 134 pages
- Edition: 1
- Language: English
- Publisher: Academic Press
- Publication Date: 2021-03-05
- ISBN-10: 0323852548
- ISBN-13: 9780323852548
- Sales Rank: #6613613 (See Top 100 Books)
An AGI Brain for a Robot is the first and only book to give a detailed account and practical demonstration of an Artificial General Intelligence (AGI). The brain is to be implemented in fast parallel hardware and embodied in the head of a robot moving in the real world. Associative learning is shown to be a powerful technique for novelty seeking, language learning, and planning. This book is for neuroscientists, robot designers, psychologists, philosophers and anyone curious about the evolution of the human brain and its specialized functions.
The overarching message of this book is that an AGI, as the brain of a robot, is within our grasp and would work like our own brains. The featured brain, called PP, is not a computer program. Instead, PP is a collection of networks of associations built from J. A. Fodor’s modules and the author’s groups. The associations are acquired by intimate interaction between PP in its robot body and the real world. Simulations of PP in one of two robots in a simple world demonstrate PP learning from the second robot, which is under human control.
Cover image Title page Table of Contents Copyright List of Figures Preface Chapter 1: Brain, Body, and World Abstract Introduction The Brain is like a River Simplifying the Human Brain Short Term Memory Multiple Context Associative Learning PP has its Own Goals Chapter 2: Groups Abstract The Evolution of Groups A Fairy Tale about Groups A Warning! Networks in Long Term Memory Long Term Memory holds PP’s Experience Parallel Processing for Speed LeakBack of Expectation Planning Ahead How PP Works Chapter 3: Interacting with PP Abstract More about the World—Actions Stimulus Events Reflex Motion Learning by Imitation Groups for the Robot Body and World The First Interaction Chapter 4: Learning to Take Turns Abstract How Much has PP Learned? Squashing the Cake Approval and Disapproval Aerial View of Interaction Remembering to Take Turns Reading Working Memory Remembering Numbers Talking About Touching Turning Away from the Wall Chapter 5: No Approval from Teacher Abstract Planning in the Second Interaction Wandering Through Long Term Memory Chapter 6: Experiments from the Past Abstract Numbers in the Head Universal Turing Machine Subroutines and Recursion Boredom and Frustration Chapter 7: Consciousness Abstract Vision Belief Memory Trail Memory Feelings and Perceptions Conscious Robots Main Points Index to Main Text References Appendix-1: The PP program Architecture Appendix-2: Squashes in First Interaction Appendix-3: Touching Appendix-4: Excerpts from the Interactions First Interaction – Steps 1–15 First Interaction - Steps 225-240 Cake Replaced by Roll. Steps 577-595 Remembering Numbers Steps 645-680, 693-716 Touching. Steps 945-972, 989-997 Second Interaction - No Approval from Teacher
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