Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition
- Length: 464 pages
- Edition: 2
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2022-01-14
- ISBN-10: 180323279X
- ISBN-13: 9781803232799
- Sales Rank: #356656 (See Top 100 Books)
Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content
Key Features
- Produce rich motion graphics and interactive animations for multiple platforms
- Explore the key features and enhancements in the latest Adobe Animate release
- Take your Adobe Animate projects to the next level with creative workflows
Book Description
Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.
We begin by getting up to speed with all that you need to know about Adobe Animate. You’ll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs.
By the end of this Adobe Animate book, you’ll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
What you will learn
- Gain a solid understanding of Adobe Animate foundations and new features
- Understand the nuances associated with publishing and exporting rich media content to various platforms
- Make use of advanced layering and rigging techniques to create engaging motion content
- Create dynamic motion using the camera and variable layer depth techniques
- Develop web-based games, virtual reality experiences, and multiplatform mobile applications
- Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials
Who this book is for
This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
Table of Contents
- A Brief Introduction to Adobe Animate
- Exploring Platform- Specific Considerations
- Settling into the User Interface
- Publishing and Exporting Creative Content
- Creating and Manipulating Media Content
- Interactive Motion Graphics for the Web
- Character Design through Layer Parenting
- Animating Poses with IK Armatures
- Manipulating Warped Objects through Advanced Rigging
- Working with the Camera and Layer Depth
- Developing Web-Based Games
- Producing Virtual Reality Content for WebGL
- Building Apps for Desktop and Mobile
- Extending Adobe Animate
B17998_14_FD Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate 2 Exploring Platform-Specific Considerations Technical Requirements Exploring Animate Document Types Flash Platform Runtimes Branching Out to the Native Web Open to Custom Platforms Understanding ActionScript 3.0 Documents Adobe Flash Player The SWF file format The ActionScript Programming Language Understanding HTML5 Canvas Documents HTML and JavaScript The Canvas Element The CreateJS Libraries Exploring the Adobe Integrated Runtime Adobe AIR Adobe AIR and ActionScript 3.0 Adobe AIR and HARMAN AIR for Desktop AIR for iOS AIR for Android Experimenting with Animate Beta Platforms WebGL glTF – Standard and Extended VR Panorama and VR 360 Summary 3 Settling into the User Interface Technical Requirements Exploring the Animate Interface Important User Interface Elements Choosing Your Start Settings Changing Your Start Settings Managing Workspaces and Panels Using the Default Workspaces Customizing the Workspace Saving a Custom Workspace Managing Workspaces Customizing the Tools and Timeline Panels Customizing the Tools Panel Exploring the Timeline Tools Customizing the Timeline Tools Managing Animate Preferences Customizing Preferences Keyboard Shortcuts Managing Your Preferences Summary 4 Publishing and Exporting Creative Content Technical Requirements Publishing versus Exporting Publishing your Projects Exporting your Content Differences between Document Types when Publishing Publishing ActionScript 3.0 Documents Publishing HTML5 Canvas Documents Publishing AIR Document Types Publishing Beta Document Types Options for Exporting your Content Exporting Video Files Exporting Animated GIFs Exporting Image File Sequences Export Options from the Library Panel Sharing Content as Animate Asset Packages Social Share and Quick Publish Social share Quick Publish Summary 5 Creating and Manipulating Media Content Technical Requirements Working with Shapes Understanding the Shape Tools Animating with Shape Tweens Exploring Shape Tween Properties Manipulating Shape Properties across Tweens Working with Symbols Creating Symbols Exploring Symbol Types Animating with Classic Tweens Using Classic Motion Guides Exploring Classic Tween Properties Summary 6 Interactive Motion Graphics for the Web Technical Requirements Designing a Document for the Native Web Creating a New Document for Digital Advertising Importing External Content Creating Text Objects Animating with Motion Tweens Building Symbols for use in Motion Tweens Including Additional Library Items Adjusting the Timeline Animating with Motion Guides Exploring Motion Tween Properties Adding Interactivity with JavaScript Writing Code with the Actions Panel Summary 7 Character Design through Layer Parenting Technical Requirements Working with Advanced Layers Mode Assessing Layer Mode Benefits and Gotchas Switching Between Layer Modes Animating a Character with Layer Parenting Preparing Assets for Layer Parenting Establishing a Layer Hierarchy Animating using Layer Parenting Exploring Additional Character Animation features Making use of Graphic Symbols Importing Audio for Stream Sync Configuring our Graphic Symbol Frames Assigning Visemes and Automating Lip Syncing Summary 8 Animating Poses with IK Armatures Technical Requirements Building an Armature using Inverse Kinematics Understanding Inverse Kinematics vs. Forward Kinematics Using the Bone Tool to Rig Symbol Instances Refining the Rig Properties Using the Bone Tool to Rig Shapes Animating an IK Armature Creating Additional Poses Managing Armature Poses Sharing a Completed IK Rig Saving a Rig for Reuse Importing a Rig within the Assets Panel Summary 10 Working with the Camera and Layer Depth Technical Requirements Understanding the Camera Examining the Starter Project Activating and Manipulating the Camera Understanding and Manipulating Layer Depth Activating the Layer Depth Panel Modifying Layer Depth Animating the Camera Setting Camera Keyframes Adding Motion and Easing to the Camera Applying Layer Effects and Filters Adding Effects to the Camera Adding Filters to a Layer Summary 11 Developing Web-Based Games Technical Requirements Understanding the Game Concept Starter Document Overview Exploring the Timeline and Stage Exploring the Project Library Preparing the Game Timeline, Stage, and Library Labeling the Timeline Creating Dynamic Text and Clickable Overlays Adding Linkage IDs within the Library Programming the Game with JavaScript Creating Global Variables Programming the Start Screen Programming Player Actions Programming Enemy Behavior Programming the Game Loop Programming the End Screen Finishing the Game Project Summary 13 Building Apps for Desktop and Mobile Technical Requirements Working with the Adobe Integrated Runtime Installing an AIR SDK in Animate Configuring an AIR for Desktop Project Testing Your AIR Project Building a User Interface Working with Button Symbols Using Components within an AIR Project Exploring Advanced Movie Clip Symbol Settings Programming an AIR Application Establishing a Document Class Writing ActionScript Code Converting an AIR Application for Mobile Devices Summary 14 Extending Adobe Animate Technical Requirements Creating Custom In-App Tutorials Writing JSFL Scripts Understanding the Animate Custom Platform SDK Summary
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